Create amazing Augmented Reality experiences with MARTINS.js, a GPU-accelerated Augmented Reality engine for the web. Users don’t need specialized hardware nor dedicated software - only a modern and compatible web browser.
Try a demo | :heart: Support my work!
:man_technologist: MARTINS.js is developed by Alexandre Martins and is based on Speedy Vision.
:books: Technical documentation is available at https://alemart.github.io/martins-js/.
Guidelines for WebAR:
- WebGL2 and WebAssembly are required. Use a compatible browser.
- Don’t move the camera too quickly - it produces motion blur.
- The physical environment should be properly illuminated.
- Avoid low-quality cameras (cameras of common smartphones are OK).
Visit the Demo gallery for more.
Try the demos on your own machine:
git clone git@github.com:alemart/martins-js.git
cd martins-js
npm start
Lots of exciting things that run in the web browser! No need to install apps!
Here is why MARTINS.js is a great choice for creating Augmented Reality experiences:
<script>
tag in your page. A static HTML page is enough to get started.MARTINS.js is compatible with the latest versions of almost all major web browsers:
Chrome | Edge | Firefox | Opera | Safari |
---|---|---|---|---|
✔ | ✔ | ✔ | ✔ | - |
Safari support: coming soon.
MARTINS.js requires WebGL2 and WebAssembly. No need of WebXR.
Released under the AGPL 3.0. A different license is available if you support my work.