You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
alemart 8c1752083d Version bump 10 months ago
.github Simplify 3 years ago
demos Remove files 10 months ago
dist Update scripts 10 months ago
docs Remove files 10 months ago
docs_overrides Update docs 10 months ago
plugins Add draggable=false to the scan gimmick 10 months ago
src Update CSS rules of the fullscreen button 10 months ago
.gitignore Update .gitignore 1 year ago
CHANGES.md Update CHANGES 10 months ago
CONTRIBUTING.md Update CONTRIBUTING 10 months ago
LICENSE.md Add license 1 year ago
README.md Update docs 10 months ago
mkdocs.yml Update docs 10 months ago
package-lock.json Version bump 1 year ago
package.json Version bump 10 months ago
tsconfig.json Initial commit 3 years ago
webpack.config.js Update banner 10 months ago

README.md

encantar.js WebAR engine

GitHub release (latest by date) GitHub file size in bytes on a specified ref (branch/commit/tag) GitHub Repo stars GitHub Sponsors

Enchant your users with encantar.js, a GPU-accelerated Augmented Reality engine for the web.

:magic_wand: Demos | :books: Learn | :heart: Sponsor

Demo

Features

  • AR everywhere: encantar.js runs on Android, on iOS, and even on Desktop computers! Only a modern web browser is required.
  • Plugins: use encantar.js with the 3D framework of your choice, including A-Frame, Babylon.js, Three.js and more!
  • Image tracking: track detailed images such as book covers, cartoons and photos. No need of manual training!

Why use encantar.js?

  • Device-agnostic: no need of AR-capable devices. encantar.js runs in all modern web browsers. It’s AR built from scratch.
  • Fast and powerful: encantar.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • No need to download apps: encantar.js is a WebAR engine. Users can access the AR experiences immediately.
  • Easy to get started: encantar.js can be used with a <script> tag in your page. A static HTML page is enough to get started.
  • Open-source: what are you waiting for? Try it now!

Browser compatibility

encantar.js is compatible with all major web browsers:

Chrome Edge Firefox Opera Safari*

* use Safari 15.2 or later.

encantar.js requires WebGL2 and WebAssembly, which are widely supported.

About

encantar.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.