Você não pode selecionar mais de 25 tópicos Os tópicos devem começar com uma letra ou um número, podem incluir traços ('-') e podem ter até 35 caracteres.
alemart 9214b526de A-Frame demo: move the ambient light out of ar-root 7 meses atrás
.github Simplify 3 anos atrás
demos A-Frame demo: move the ambient light out of ar-root 7 meses atrás
docs Remove badges 7 meses atrás
docs_overrides Add class for responsive images 7 meses atrás
plugins A-Frame: disable components xr-mode-ui and loading-screen 7 meses atrás
src Tweak 7 meses atrás
.gitignore Move to esbuild 7 meses atrás
CHANGES.md Change CHANGES! 8 meses atrás
CONTRIBUTING.md Update CONTRIBUTING 10 meses atrás
LICENSE.md Add license 1 ano atrás
README.md Remove badges 7 meses atrás
esbuild.mjs Move to esbuild 7 meses atrás
mkdocs.yml Document the babylon.js and the three.js plugins 8 meses atrás
package-lock.json Move to esbuild 7 meses atrás
package.json Update scripts 7 meses atrás
tsconfig.json Update tsconfig.json 7 meses atrás

README.md

encantar.js WebAR engine

The Augmented Reality engine that will enchant you!

:heart: Support this work by purchasing your copy or by becoming a sponsor.

:star2: Try it! | :video_game: Play a game! | :magic_wand: Demos | :books: Learn

Demo Game

Features

  • Image tracking: track detailed images such as book covers, cartoons and photos. No need of manual training!
  • Pointer tracking: create interactive experiences based on touch and mouse input with an easy-to-use API.
  • Plugins: use encantar.js with the 3D framework of your choice, including A-Frame, Babylon.js, Three.js and more!

Key points

  • AR everywhere: it runs on Android, on iOS, and even on Desktop computers! Only a modern web browser is required.
  • Easy to use: just load a static HTML page! No need of heavy app downloads, server-side components or subscriptions.
  • Device-agnostic: no need of AR-capable devices! encantar.js is AR built from scratch with computer vision!
  • Fast & powerful: encantar.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • Open source: personal, professional and educational uses are allowed.

Browser compatibility

encantar.js is compatible with all major web browsers:

Chrome Edge Firefox Opera Safari*

* use Safari 15.2 or later.

encantar.js requires WebGL2 and WebAssembly, which are widely supported.

About

encantar.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.