You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
alemart 9214b526de A-Frame demo: move the ambient light out of ar-root 7 ay önce
.github Simplify 3 yıl önce
demos A-Frame demo: move the ambient light out of ar-root 7 ay önce
docs Remove badges 7 ay önce
docs_overrides Add class for responsive images 7 ay önce
plugins A-Frame: disable components xr-mode-ui and loading-screen 7 ay önce
src Tweak 7 ay önce
.gitignore Move to esbuild 7 ay önce
CHANGES.md Change CHANGES! 8 ay önce
CONTRIBUTING.md Update CONTRIBUTING 10 ay önce
LICENSE.md Add license 1 yıl önce
README.md Remove badges 7 ay önce
esbuild.mjs Move to esbuild 7 ay önce
mkdocs.yml Document the babylon.js and the three.js plugins 8 ay önce
package-lock.json Move to esbuild 7 ay önce
package.json Update scripts 7 ay önce
tsconfig.json Update tsconfig.json 7 ay önce

README.md

encantar.js WebAR engine

The Augmented Reality engine that will enchant you!

:heart: Support this work by purchasing your copy or by becoming a sponsor.

:star2: Try it! | :video_game: Play a game! | :magic_wand: Demos | :books: Learn

Demo Game

Features

  • Image tracking: track detailed images such as book covers, cartoons and photos. No need of manual training!
  • Pointer tracking: create interactive experiences based on touch and mouse input with an easy-to-use API.
  • Plugins: use encantar.js with the 3D framework of your choice, including A-Frame, Babylon.js, Three.js and more!

Key points

  • AR everywhere: it runs on Android, on iOS, and even on Desktop computers! Only a modern web browser is required.
  • Easy to use: just load a static HTML page! No need of heavy app downloads, server-side components or subscriptions.
  • Device-agnostic: no need of AR-capable devices! encantar.js is AR built from scratch with computer vision!
  • Fast & powerful: encantar.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • Open source: personal, professional and educational uses are allowed.

Browser compatibility

encantar.js is compatible with all major web browsers:

Chrome Edge Firefox Opera Safari*

* use Safari 15.2 or later.

encantar.js requires WebGL2 and WebAssembly, which are widely supported.

About

encantar.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.