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Create amazing Augmented Reality experiences with MARTINS.js, a GPU-accelerated Augmented Reality engine for the web.
Get started at https://alemart.github.io/martins-js/
MARTINS.js is developed independently. It is currently in beta.
| | |-| | :octocat: Support my work on GitHub Sponsors! | | |
Currently supported features:
Guidelines for WebAR:
- WebGL2 and WebAssembly are required. Use a compatible browser.
- Don’t move the camera too quickly - it produces motion blur.
- The physical environment should be properly illuminated.
- Avoid low-quality cameras (cameras of common smartphones are OK).
Here is why MARTINS.js is a great choice for creating Augmented Reality experiences:
<script>
tag in your page. A static HTML page is enough to get started.MARTINS.js is compatible with the latest versions of almost all major web browsers:
Chrome | Edge | Firefox | Opera | Safari |
---|---|---|---|---|
✔ | ✔ | ✔ | ✔ | - |
At the time of this writing, Safari is not yet compatible. MARTINS.js requires WebGL2 and WebAssembly.
MARTINS.js is developed independently by Alexandre Martins and is dual-licensed.
See CONTRIBUTING for information on how you can contribute.