MARTINS.js WebAR engine

Create amazing Augmented Reality experiences with MARTINS.js, a GPU-accelerated Augmented Reality engine for the web.
:books: Technical documentation is available at https://alemart.github.io/martins-js/.
Features
- Standalone AR. Runs in any modern web browser on Android, iOS and even on Desktop computers. No need of WebXR-capable devices.
- Image tracking. Use it to track detailed images such as: book covers, cartoons and photos.
Try WebAR right now!
Launch a demo!
Guidelines:
- Don’t move the camera too quickly. This produces motion blur.
- The target image should appear clearly in the video.
- The physical environment should be properly illuminated.
Try locally
Try the demos on your own machine:
- Run on a console:
git clone git@github.com:alemart/martins-js.git
cd martins-js
npm start
- Open https://localhost:8000/demos/
- Pick a demo and have fun!
Why use MARTINS.js?
- No need to download apps! MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
- Fast and powerful! MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
- No need of custom hardware or software! MARTINS.js is built from scratch using standard web technologies. All it requires is a modern web browser.
- Fully standalone! MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. No need of WebXR.
- Easy to get started! MARTINS.js can be used with a
<script>
tag in your page. A static HTML page is enough to get started.
Browser compatibility
MARTINS.js is compatible with all major web browsers:
Chrome |
Edge |
Firefox |
Opera |
Safari* |
✔ |
✔ |
✔ |
✔ |
✔ |
* use Safari 15.2 or later.
MARTINS.js requires WebGL2 and WebAssembly.
About
MARTINS.js is free and open-source software developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.