Du kannst nicht mehr als 25 Themen auswählen Themen müssen mit entweder einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.
alemart 9bbfb73a5a PointerTracker: introduce the adjusted space vor 9 Monaten
.github Simplify vor 3 Jahren
demos Update pages vor 9 Monaten
dist Update scripts vor 9 Monaten
docs PointerTracker: introduce the adjusted space vor 9 Monaten
docs_overrides Rephrase vor 9 Monaten
plugins babylon.js plugin: adjust pointers and fix the initial size of the canvas vor 9 Monaten
src PointerTracker: introduce the adjusted space vor 9 Monaten
.gitignore Update .gitignore vor 1 Jahr
CHANGES.md Update CHANGES vor 10 Monaten
CONTRIBUTING.md Update CONTRIBUTING vor 10 Monaten
LICENSE.md Add license vor 1 Jahr
README.md Change words vor 9 Monaten
mkdocs.yml Docs: add page Recommendations for WebAR vor 9 Monaten
package-lock.json Update scripts vor 10 Monaten
package.json Version bump vor 10 Monaten
tsconfig.json Initial commit vor 3 Jahren
webpack.config.js Update banner vor 10 Monaten

README.md

encantar.js WebAR engine

GitHub release (latest by date) GitHub file size in bytes on a specified ref (branch/commit/tag) GitHub Repo stars GitHub Sponsors

The Augmented Reality engine that will enchant you!

:magic_wand: Demos | :eyes: Try it! | :books: Learn | :heart: Sponsor

Demo

Features

  • Image tracking: track detailed images such as book covers, cartoons and photos. No need of manual training!
  • Pointer tracking: create interactive experiences based on touch and mouse input with an easy-to-use API.
  • Plugins: use encantar.js with the 3D framework of your choice, including A-Frame, Babylon.js, Three.js and more!

Key points

  • AR everywhere: it runs on Android, on iOS, and even on Desktop computers! Only a modern web browser is required.
  • Easy to use: just load a static HTML page! No need of heavy app downloads, server-side components or subscriptions.
  • Device-agnostic: no need of AR-capable devices! encantar.js is AR built from scratch with computer vision!
  • Fast & powerful: encantar.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • Open source: personal, professional and educational uses are allowed.

Browser compatibility

encantar.js is compatible with all major web browsers:

Chrome Edge Firefox Opera Safari*

* use Safari 15.2 or later.

encantar.js requires WebGL2 and WebAssembly, which are widely supported.

About

encantar.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.