You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
alemart 9dc7377537 Basketball game: change message hace 7 meses
.github Simplify hace 3 años
demos Basketball game: change message hace 7 meses
dist Update scripts hace 8 meses
docs A-Frame plugin: add ar-pointer-tracker.space hace 7 meses
docs_overrides Add class for responsive images hace 7 meses
plugins A-Frame plugin: add ar-pointer-tracker.space hace 7 meses
src Add VideoSource.video hace 8 meses
.gitignore Update .gitignore hace 8 meses
CHANGES.md Change CHANGES! hace 8 meses
CONTRIBUTING.md Update CONTRIBUTING hace 10 meses
LICENSE.md Add license hace 1 año
README.md Simplify text hace 8 meses
mkdocs.yml Document the babylon.js and the three.js plugins hace 8 meses
package-lock.json Version bump hace 8 meses
package.json Version bump hace 8 meses
tsconfig.json Update tsconfig.json hace 8 meses
webpack.config.js Modify webpack config hace 8 meses

README.md

encantar.js WebAR engine

GitHub release GitHub file size GitHub Repo stars GitHub Sponsors

The Augmented Reality engine that will enchant you!

:heart: Support this work by purchasing your copy or by becoming a sponsor.

:star2: Try it! | :video_game: Play a game! | :magic_wand: Demos | :books: Learn

Demo Game

Features

  • Image tracking: track detailed images such as book covers, cartoons and photos. No need of manual training!
  • Pointer tracking: create interactive experiences based on touch and mouse input with an easy-to-use API.
  • Plugins: use encantar.js with the 3D framework of your choice, including A-Frame, Babylon.js, Three.js and more!

Key points

  • AR everywhere: it runs on Android, on iOS, and even on Desktop computers! Only a modern web browser is required.
  • Easy to use: just load a static HTML page! No need of heavy app downloads, server-side components or subscriptions.
  • Device-agnostic: no need of AR-capable devices! encantar.js is AR built from scratch with computer vision!
  • Fast & powerful: encantar.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • Open source: personal, professional and educational uses are allowed.

Browser compatibility

encantar.js is compatible with all major web browsers:

Chrome Edge Firefox Opera Safari*

* use Safari 15.2 or later.

encantar.js requires WebGL2 and WebAssembly, which are widely supported.

About

encantar.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.