Nelze vybrat více než 25 témat Téma musí začínat písmenem nebo číslem, může obsahovat pomlčky („-“) a může být dlouhé až 35 znaků.
alemart a195398ae3 Update StatsPanel. Add fullscreen toggle před 1 rokem
.github Simplify před 3 roky
demos Add comment před 1 rokem
dist Update scripts před 1 rokem
docs Introduce Viewport.isFullscreenAvailable() před 1 rokem
docs_overrides Update description před 1 rokem
src Update StatsPanel. Add fullscreen toggle před 1 rokem
.gitignore Update .gitignore před 1 rokem
CHANGES.md Update CHANGES před 1 rokem
CONTRIBUTING.md Add contributing guidelines před 1 rokem
LICENSE.md Add license před 1 rokem
README.md Change texts před 1 rokem
mkdocs.yml Update description před 1 rokem
package-lock.json Update scripts před 1 rokem
package.json Version bump před 1 rokem
tsconfig.json Initial commit před 3 roky
webpack.config.js Add a little hack for the webpack dev server před 1 rokem

README.md

MARTINS.js WebAR engine

GitHub release (latest by date) GitHub file size in bytes on a specified ref (branch/commit/tag) GitHub Repo stars GitHub Sponsors

Create amazing Augmented Reality experiences with MARTINS.js, a GPU-accelerated Augmented Reality engine for the web.

:books: Documentation: https://alemart.github.io/martins-js/

Features

  • Runs everywhere: on Android, on iOS, and even on Desktop computers. No need of AR-capable devices.
  • Image tracking. Use it to track detailed images such as: book covers, cartoons and photos.

Try a demo

:arrow_right: Launch now!

Guidelines:

  • Don’t move the camera too quickly. This produces motion blur.
  • The target image should appear clearly in the video.
  • The physical environment should be properly illuminated.

Why use MARTINS.js?

  • No need to download apps! MARTINS.js is a WebAR engine: it runs in web browsers. Users can access the AR experiences immediately.
  • Easy to get started! MARTINS.js can be used with a <script> tag in your page. A static HTML page is enough to get started.
  • Fast and powerful! MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • Fully standalone! MARTINS.js is built from scratch using standard web technologies. No need for additional hardware or software!
  • Free and open-source! Get started right away!

Browser compatibility

MARTINS.js is compatible with all major web browsers:

Chrome Edge Firefox Opera Safari*

* use Safari 15.2 or later.

MARTINS.js requires WebGL2 and WebAssembly.

About

MARTINS.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.