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README.md

MARTINS.js WebAR engine

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Create amazing Augmented Reality experiences with MARTINS.js, a GPU-accelerated Augmented Reality engine for the web.

:books: Documentation: https://alemart.github.io/martins-js/

Features

  • Runs everywhere: on Android, on iOS, and even on Desktop computers. No need of AR-capable devices.
  • Image tracking. Use it to track detailed images such as: book covers, cartoons and photos.

Try a demo

:arrow_right: Launch now!

Guidelines:

  • Don’t move the camera too quickly. This produces motion blur.
  • The target image should appear clearly in the video.
  • The physical environment should be properly illuminated.

Why use MARTINS.js?

  • No need to download apps! MARTINS.js is a WebAR engine: it runs in web browsers. Users can access the AR experiences immediately.
  • Easy to get started! MARTINS.js can be used with a <script> tag in your page. A static HTML page is enough to get started.
  • Fast and powerful! MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • Fully standalone! MARTINS.js is built from scratch using standard web technologies. No need for additional hardware or software!
  • Free and open-source! Get started right away!

Browser compatibility

MARTINS.js is compatible with all major web browsers:

Chrome Edge Firefox Opera Safari*

* use Safari 15.2 or later.

MARTINS.js requires WebGL2 and WebAssembly.

About

MARTINS.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.