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three-with-encantar.js 7.1KB

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  1. /**
  2. * three.js plugin for encantar.js
  3. * @author Alexandre Martins <alemartf(at)gmail.com> (https://github.com/alemart/encantar-js)
  4. * @license LGPL-3.0-or-later
  5. */
  6. /* Usage of the indicated versions is encouraged */
  7. __THIS_PLUGIN_HAS_BEEN_TESTED_WITH__({
  8. 'encantar.js': { version: '0.4.0' },
  9. 'three.js': { version: '147' }
  10. });
  11. /**
  12. * Base class for Augmented Reality experiences
  13. */
  14. class ARDemo
  15. {
  16. /**
  17. * Start the AR session
  18. * @abstract
  19. * @returns {Promise<Session> | SpeedyPromise<Session>}
  20. */
  21. startSession()
  22. {
  23. throw new Error('Abstract method');
  24. }
  25. /**
  26. * Initialization
  27. * @abstract
  28. * @param {ARSystem} ar
  29. * @returns {void | Promise<void> | SpeedyPromise<void>}
  30. */
  31. init(ar)
  32. {
  33. throw new Error('Abstract method');
  34. }
  35. /**
  36. * Animation loop
  37. * @abstract
  38. * @param {ARSystem} ar
  39. * @returns {void}
  40. */
  41. update(ar)
  42. {
  43. throw new Error('Abstract method');
  44. }
  45. /**
  46. * Release resources
  47. * @param {ARSystem} ar
  48. * @returns {void}
  49. */
  50. release(ar)
  51. {
  52. // optional implementation
  53. }
  54. }
  55. /**
  56. * Helper for creating Augmented Reality experiences
  57. */
  58. class ARSystem
  59. {
  60. /**
  61. * AR Session
  62. * @returns {Session}
  63. */
  64. get session()
  65. {
  66. return this._session;
  67. }
  68. /**
  69. * Current frame: an object holding data to augment the physical scene.
  70. * If the AR scene is not initialized, this will be null.
  71. * @returns {Frame | null}
  72. */
  73. get frame()
  74. {
  75. return this._frame;
  76. }
  77. /**
  78. * AR Viewer
  79. * @returns {Viewer | null}
  80. */
  81. get viewer()
  82. {
  83. return this._viewer;
  84. }
  85. /**
  86. * Pointer-based input in the current frame (touch, mouse, pen...)
  87. * You need a PointerTracker in your session in order to use these
  88. * @returns {TrackablePointer[]}
  89. */
  90. get pointers()
  91. {
  92. return this._pointers;
  93. }
  94. /**
  95. * The root is a node that is automatically aligned to the physical scene.
  96. * Objects of your virtual scene should be descendants of this node.
  97. * @returns {THREE.Group}
  98. */
  99. get root()
  100. {
  101. return this._root;
  102. }
  103. /**
  104. * The three.js scene
  105. * @returns {THREE.Scene}
  106. */
  107. get scene()
  108. {
  109. return this._scene;
  110. }
  111. /**
  112. * A camera that is automatically adjusted for AR
  113. * @returns {THREE.Camera}
  114. */
  115. get camera()
  116. {
  117. return this._camera;
  118. }
  119. /**
  120. * The three.js renderer
  121. * @returns {THREE.WebGLRenderer}
  122. */
  123. get renderer()
  124. {
  125. return this._renderer;
  126. }
  127. /**
  128. * Constructor
  129. */
  130. constructor()
  131. {
  132. this._session = null;
  133. this._frame = null;
  134. this._viewer = null;
  135. this._pointers = [];
  136. this._origin = null;
  137. this._root = null;
  138. this._scene = null;
  139. this._camera = null;
  140. this._renderer = null;
  141. }
  142. }
  143. /**
  144. * Enchant three.js with encantar.js!
  145. * @param {ARDemo} demo
  146. * @returns {Promise<ARSystem>}
  147. */
  148. function encantar(demo)
  149. {
  150. const ar = new ARSystem();
  151. function animate(time, frame)
  152. {
  153. ar._frame = frame;
  154. mix(frame);
  155. demo.update(ar);
  156. ar._renderer.render(ar._scene, ar._camera);
  157. ar._session.requestAnimationFrame(animate);
  158. }
  159. function mix(frame)
  160. {
  161. let found = false;
  162. ar._viewer = null;
  163. ar._pointers.length = 0;
  164. for(const result of frame.results) {
  165. if(result.tracker.type == 'image-tracker') {
  166. if(result.trackables.length > 0) {
  167. const trackable = result.trackables[0];
  168. const projectionMatrix = result.viewer.view.projectionMatrix;
  169. const viewMatrixInverse = result.viewer.pose.transform.matrix;
  170. const modelMatrix = trackable.pose.transform.matrix;
  171. align(projectionMatrix, viewMatrixInverse, modelMatrix);
  172. ar._origin.visible = true;
  173. ar._viewer = result.viewer;
  174. found = true;
  175. }
  176. }
  177. else if(result.tracker.type == 'pointer-tracker') {
  178. if(result.trackables.length > 0)
  179. ar._pointers.push.apply(ar._pointers, result.trackables);
  180. }
  181. }
  182. if(!found)
  183. ar._origin.visible = false;
  184. }
  185. function align(projectionMatrix, viewMatrixInverse, modelMatrix)
  186. {
  187. ar._camera.projectionMatrix.fromArray(projectionMatrix.read());
  188. ar._camera.projectionMatrixInverse.copy(ar._camera.projectionMatrix).invert();
  189. ar._camera.matrix.fromArray(viewMatrixInverse.read());
  190. ar._camera.updateMatrixWorld(true);
  191. ar._origin.matrix.fromArray(modelMatrix.read());
  192. ar._origin.updateMatrixWorld(true);
  193. }
  194. return Promise.resolve()
  195. .then(() => {
  196. return demo.startSession(); // Promise or SpeedyPromise
  197. })
  198. .then(session => {
  199. ar._session = session;
  200. ar._scene = new THREE.Scene();
  201. ar._origin = new THREE.Group();
  202. ar._origin.matrixAutoUpdate = false;
  203. ar._origin.visible = false;
  204. ar._scene.add(ar._origin);
  205. ar._root = new THREE.Group();
  206. ar._origin.add(ar._root);
  207. ar._camera = new THREE.PerspectiveCamera();
  208. ar._camera.matrixAutoUpdate = false;
  209. ar._renderer = new THREE.WebGLRenderer({
  210. canvas: session.viewport.canvas,
  211. alpha: true,
  212. });
  213. session.addEventListener('end', event => {
  214. ar._origin.visible = false;
  215. ar._viewer = null;
  216. ar._frame = null;
  217. ar._pointers.length = 0;
  218. });
  219. session.viewport.addEventListener('resize', event => {
  220. const size = session.viewport.virtualSize;
  221. ar._renderer.setPixelRatio(1.0);
  222. ar._renderer.setSize(size.width, size.height, false);
  223. });
  224. return Promise.resolve()
  225. .then(() => {
  226. return demo.init(ar);
  227. })
  228. .then(() => {
  229. session.addEventListener('end', event => { demo.release(ar); });
  230. session.requestAnimationFrame(animate);
  231. return ar;
  232. })
  233. .catch(error => {
  234. session.end();
  235. throw error;
  236. });
  237. })
  238. .catch(error => {
  239. console.error(error);
  240. throw error;
  241. });
  242. }
  243. /**
  244. * Version check
  245. * @param {object} libs
  246. */
  247. function __THIS_PLUGIN_HAS_BEEN_TESTED_WITH__(libs)
  248. {
  249. window.addEventListener('load', () => {
  250. try { AR, __THREE__;
  251. const versionOf = { 'encantar.js': AR.version.replace(/-.*$/, ''), 'three.js': __THREE__ };
  252. const check = (x,v,w) => v != w ? console.warn(`\n\n\nWARNING\n\nThis plugin has been tested with ${x} version ${v}. The version in use is ${w}. Usage of ${x} version ${v} is recommended instead.\n\n\n`) : void 0;
  253. for(const [lib, expected] of Object.entries(libs))
  254. check(lib, expected.version, versionOf[lib]);
  255. }
  256. catch(e) {
  257. alert(e.message);
  258. }
  259. });
  260. }