MARTINS.js is a GPU-accelerated Augmented Reality engine for the web. It’s a standalone WebAR technology for creating AR experiences that run in web browsers. Users don’t need specialized hardware nor dedicated software - only a modern and compatible web browser.
Learn WebAR{ .md-button .md-button--primary } Try a demo{ .md-button } :heart:{ .heart } Support my work{ .md-button }
:man_technologist: MARTINS.js is developed by Alexandre Martins and is based on Speedy Vision.
:books: Full documentation is available at https://alemart.github.io/martins-js/.
:mailbox: Contact me for freelance work if you’re not a developer.
Lots of exciting things that run in the web browser!
Here is why MARTINS.js is a great choice for creating Augmented Reality experiences:
<script>
tag in your page. A static HTML page is enough to get started.Currently supported features:
MARTINS.js is currently compatible with the latest versions of almost all major web browsers:
Chrome | Edge | Firefox | Opera | Safari |
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:heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | - |
Safari support: coming soon.
MARTINS.js requires WebGL2 and WebAssembly. No need of WebXR.
Released under the AGPL 3.0. A different license is available if you support my work.