Welcome to encantAR.js!

Create amazing Augmented Reality experiences with encantAR.js, a GPU-accelerated Augmented Reality engine for the web.
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Features
- Runs everywhere: on Android, on iOS, and even on Desktop computers. No need of AR-capable devices.
- Image tracking. Use it to track detailed images such as: book covers, cartoons and photos.
Why use encantAR.js?
- No need to download apps! encantAR.js is a WebAR engine: it runs in web browsers. Users can access the AR experiences immediately.
- Easy to get started! encantAR.js can be used with a
<script>
tag in your page. A static HTML page is enough to get started.
- Fast and powerful! encantAR.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
- Fully standalone! encantAR.js is built from scratch using standard web technologies. No need for additional hardware or software!
- Free and open-source! Get started right away!
Browser compatibility
encantAR.js is compatible with all major web browsers:
Chrome |
Edge |
Firefox |
Opera |
Safari* |
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* use Safari 15.2 or later.
encantAR.js requires WebGL2 and WebAssembly.
About
encantAR.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.