Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.

index.md 2.3KB

Welcome to encantAR.js!

GitHub release (latest by date) GitHub file size in bytes on a specified ref (branch/commit/tag) GitHub Repo stars GitHub Sponsors

Create amazing Augmented Reality experiences with encantAR.js, a GPU-accelerated Augmented Reality engine for the web.

Get started{ .md-button .md-button--primary } Try a demo{ .md-button .md-button } :heart:{ .heart } Support my work{ .md-button }

Features

  • Runs everywhere: on Android, on iOS, and even on Desktop computers. No need of AR-capable devices.
  • Image tracking. Use it to track detailed images such as: book covers, cartoons and photos.

Why use encantAR.js?

  • No need to download apps! encantAR.js is a WebAR engine: it runs in web browsers. Users can access the AR experiences immediately.
  • Easy to get started! encantAR.js can be used with a <script> tag in your page. A static HTML page is enough to get started.
  • Fast and powerful! encantAR.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • Fully standalone! encantAR.js is built from scratch using standard web technologies. No need for additional hardware or software!
  • Free and open-source! Get started right away!

Browser compatibility

encantAR.js is compatible with all major web browsers:

Chrome Edge Firefox Opera Safari*
:heavy_check_mark: :heavy_check_mark: :heavy_check_mark: :heavy_check_mark: :heavy_check_mark:

* use Safari 15.2 or later.

encantAR.js requires WebGL2 and WebAssembly.

About

encantAR.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.