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three-with-encantar.js 8.2KB

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  1. /**
  2. * three.js plugin for encantar.js
  3. * @author Alexandre Martins <alemartf(at)gmail.com> (https://github.com/alemart/encantar-js)
  4. * @license LGPL-3.0-or-later
  5. */
  6. /* Usage of the indicated versions is encouraged */
  7. __THIS_PLUGIN_HAS_BEEN_TESTED_WITH__({
  8. 'encantar.js': { version: '0.4.0' },
  9. 'three.js': { version: '147' }
  10. });
  11. /**
  12. * Base class for Augmented Reality experiences
  13. */
  14. class ARDemo
  15. {
  16. /**
  17. * Start the AR session
  18. * @abstract
  19. * @returns {Promise<Session> | SpeedyPromise<Session>}
  20. */
  21. startSession()
  22. {
  23. throw new Error('Abstract method');
  24. }
  25. /**
  26. * Initialization
  27. * @abstract
  28. * @param {ARSystem} ar
  29. * @returns {void | Promise<void> | SpeedyPromise<void>}
  30. */
  31. init(ar)
  32. {
  33. throw new Error('Abstract method');
  34. }
  35. /**
  36. * Animation loop
  37. * @abstract
  38. * @param {ARSystem} ar
  39. * @returns {void}
  40. */
  41. update(ar)
  42. {
  43. throw new Error('Abstract method');
  44. }
  45. /**
  46. * Release resources
  47. * @param {ARSystem} ar
  48. * @returns {void}
  49. */
  50. release(ar)
  51. {
  52. // optional implementation
  53. }
  54. }
  55. /**
  56. * AR Utilities
  57. */
  58. class ARUtils
  59. {
  60. /**
  61. * Convert an AR Vector2 to a THREE Vector2
  62. * @param {Vector2} v
  63. * @returns {THREE.Vector2}
  64. */
  65. convertVector2(v)
  66. {
  67. return new THREE.Vector2(v.x, v.y);
  68. }
  69. /**
  70. * Convert an AR Vector3 to a THREE Vector3
  71. * @param {Vector3} v
  72. * @returns {THREE.Vector3}
  73. */
  74. convertVector3(v)
  75. {
  76. return new THREE.Vector3(v.x, v.y, v.z);
  77. }
  78. /**
  79. * Convert an AR Quaternion to a THREE Quaternion
  80. * @param {Quaternion} q
  81. * @returns {THREE.Quaternion}
  82. */
  83. convertQuaternion(q)
  84. {
  85. return new THREE.Quaternion(q.x, q.y, q.z, q.w);
  86. }
  87. /**
  88. * Convert an AR Ray to a THREE Ray
  89. * @param {Ray} r
  90. * @returns {THREE.Ray}
  91. */
  92. convertRay(r)
  93. {
  94. const origin = this.convertVector3(r.origin);
  95. const direction = this.convertVector3(r.direction);
  96. return new THREE.Ray(origin, direction);
  97. }
  98. }
  99. /**
  100. * Helper for creating Augmented Reality experiences
  101. */
  102. class ARSystem
  103. {
  104. /**
  105. * AR Session
  106. * @returns {Session}
  107. */
  108. get session()
  109. {
  110. return this._session;
  111. }
  112. /**
  113. * Current frame: an object holding data to augment the physical scene.
  114. * If the AR scene is not initialized, this will be null.
  115. * @returns {Frame | null}
  116. */
  117. get frame()
  118. {
  119. return this._frame;
  120. }
  121. /**
  122. * AR Viewer
  123. * @returns {Viewer | null}
  124. */
  125. get viewer()
  126. {
  127. return this._viewer;
  128. }
  129. /**
  130. * Pointer-based input (current frame)
  131. * Make sure to add a PointerTracker to your session in order to use these
  132. * @returns {TrackablePointer[]}
  133. */
  134. get pointers()
  135. {
  136. return this._pointers;
  137. }
  138. /**
  139. * The root is a node that is automatically aligned to the physical scene.
  140. * Objects of your virtual scene should be descendants of this node.
  141. * @returns {THREE.Group}
  142. */
  143. get root()
  144. {
  145. return this._root;
  146. }
  147. /**
  148. * The three.js scene
  149. * @returns {THREE.Scene}
  150. */
  151. get scene()
  152. {
  153. return this._scene;
  154. }
  155. /**
  156. * A camera that is automatically adjusted for AR
  157. * @returns {THREE.Camera}
  158. */
  159. get camera()
  160. {
  161. return this._camera;
  162. }
  163. /**
  164. * The three.js renderer
  165. * @returns {THREE.WebGLRenderer}
  166. */
  167. get renderer()
  168. {
  169. return this._renderer;
  170. }
  171. /**
  172. * AR Utilities
  173. * @returns {ARUtils}
  174. */
  175. get utils()
  176. {
  177. return this._utils;
  178. }
  179. /**
  180. * Constructor
  181. */
  182. constructor()
  183. {
  184. this._session = null;
  185. this._frame = null;
  186. this._viewer = null;
  187. this._pointers = [];
  188. this._origin = null;
  189. this._root = null;
  190. this._scene = null;
  191. this._camera = null;
  192. this._renderer = null;
  193. this._utils = new ARUtils();
  194. }
  195. }
  196. /**
  197. * Enchant three.js with encantar.js!
  198. * @param {ARDemo} demo
  199. * @returns {Promise<ARSystem>}
  200. */
  201. function encantar(demo)
  202. {
  203. const ar = new ARSystem();
  204. function animate(time, frame)
  205. {
  206. ar._frame = frame;
  207. mix(frame);
  208. demo.update(ar);
  209. ar._renderer.render(ar._scene, ar._camera);
  210. ar._session.requestAnimationFrame(animate);
  211. }
  212. function mix(frame)
  213. {
  214. let found = false;
  215. ar._viewer = null;
  216. ar._pointers.length = 0;
  217. for(const result of frame.results) {
  218. if(result.tracker.type == 'image-tracker') {
  219. if(result.trackables.length > 0) {
  220. const trackable = result.trackables[0];
  221. const projectionMatrix = result.viewer.view.projectionMatrix;
  222. const viewMatrixInverse = result.viewer.pose.transform.matrix;
  223. const modelMatrix = trackable.pose.transform.matrix;
  224. align(projectionMatrix, viewMatrixInverse, modelMatrix);
  225. ar._origin.visible = true;
  226. ar._viewer = result.viewer;
  227. found = true;
  228. }
  229. }
  230. else if(result.tracker.type == 'pointer-tracker') {
  231. if(result.trackables.length > 0)
  232. ar._pointers.push.apply(ar._pointers, result.trackables);
  233. }
  234. }
  235. if(!found)
  236. ar._origin.visible = false;
  237. }
  238. function align(projectionMatrix, viewMatrixInverse, modelMatrix)
  239. {
  240. ar._camera.projectionMatrix.fromArray(projectionMatrix.read());
  241. ar._camera.projectionMatrixInverse.copy(ar._camera.projectionMatrix).invert();
  242. ar._camera.matrix.fromArray(viewMatrixInverse.read());
  243. ar._camera.updateMatrixWorld(true);
  244. ar._origin.matrix.fromArray(modelMatrix.read());
  245. ar._origin.updateMatrixWorld(true);
  246. }
  247. return Promise.resolve()
  248. .then(() => {
  249. return demo.startSession(); // Promise or SpeedyPromise
  250. })
  251. .then(session => {
  252. ar._session = session;
  253. ar._scene = new THREE.Scene();
  254. ar._origin = new THREE.Group();
  255. ar._origin.matrixAutoUpdate = false;
  256. ar._origin.visible = false;
  257. ar._scene.add(ar._origin);
  258. ar._root = new THREE.Group();
  259. ar._origin.add(ar._root);
  260. ar._camera = new THREE.PerspectiveCamera();
  261. ar._camera.matrixAutoUpdate = false;
  262. ar._renderer = new THREE.WebGLRenderer({
  263. canvas: session.viewport.canvas,
  264. alpha: true,
  265. });
  266. session.addEventListener('end', event => {
  267. ar._origin.visible = false;
  268. ar._viewer = null;
  269. ar._frame = null;
  270. ar._pointers.length = 0;
  271. });
  272. session.viewport.addEventListener('resize', event => {
  273. const size = session.viewport.virtualSize;
  274. ar._renderer.setPixelRatio(1.0);
  275. ar._renderer.setSize(size.width, size.height, false);
  276. });
  277. return Promise.resolve()
  278. .then(() => {
  279. return demo.init(ar);
  280. })
  281. .then(() => {
  282. session.addEventListener('end', event => { demo.release(ar); });
  283. session.requestAnimationFrame(animate);
  284. return ar;
  285. })
  286. .catch(error => {
  287. session.end();
  288. throw error;
  289. });
  290. })
  291. .catch(error => {
  292. console.error(error);
  293. throw error;
  294. });
  295. }
  296. /**
  297. * Version check
  298. * @param {object} libs
  299. */
  300. function __THIS_PLUGIN_HAS_BEEN_TESTED_WITH__(libs)
  301. {
  302. window.addEventListener('load', () => {
  303. try { AR, __THREE__;
  304. const versionOf = { 'encantar.js': AR.version.replace(/-.*$/, ''), 'three.js': __THREE__ };
  305. const check = (x,v,w) => v != w ? console.warn(`\n\n\nWARNING\n\nThis plugin has been tested with ${x} version ${v}. The version in use is ${w}. Usage of ${x} version ${v} is recommended instead.\n\n\n`) : void 0;
  306. for(const [lib, expected] of Object.entries(libs))
  307. check(lib, expected.version, versionOf[lib]);
  308. }
  309. catch(e) {
  310. alert(e.message);
  311. }
  312. });
  313. }