Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
alemart b8205cf503 Rephrase il y a 9 mois
.github Simplify il y a 3 ans
demos Set z-index values il y a 9 mois
dist Update scripts il y a 10 mois
docs Rephrase il y a 9 mois
docs_overrides Rephrase il y a 9 mois
plugins Move conversion routines to a separate utilities object il y a 10 mois
src Remove Viewer.transform il y a 9 mois
.gitignore Update .gitignore il y a 1 an
CHANGES.md Update CHANGES il y a 10 mois
CONTRIBUTING.md Update CONTRIBUTING il y a 10 mois
LICENSE.md Add license il y a 1 an
README.md Rephrase il y a 9 mois
mkdocs.yml Add posters. Update docs. il y a 9 mois
package-lock.json Update scripts il y a 10 mois
package.json Version bump il y a 10 mois
tsconfig.json Initial commit il y a 3 ans
webpack.config.js Update banner il y a 10 mois

README.md

encantar.js WebAR engine

GitHub release (latest by date) GitHub file size in bytes on a specified ref (branch/commit/tag) GitHub Repo stars GitHub Sponsors

encantar.js is the Augmented Reality engine that will enchant you!

:magic_wand: Demos | :arrow_down: Download | :books: Learn | :heart: Sponsor

Demo

Features

  • Image tracking: track detailed images such as book covers, cartoons and photos. No need of manual training!
  • Pointer tracking: create interactive experiences based on touch and mouse input with an easy-to-use API.
  • Plugins: use encantar.js with the 3D framework of your choice, including A-Frame, Babylon.js, Three.js and more!

Key points

  • AR everywhere: it runs on Android, on iOS, and even on Desktop computers! Only a modern web browser is required.
  • Easy to use: just load a static HTML page! No need of heavy app downloads, API keys, subscriptions or server-side stuff.
  • Device-agnostic: no need of AR-capable devices! encantar.js is AR built from scratch with computer vision!
  • Fast & powerful: encantar.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • Open source: personal, professional and educational uses are allowed.

Browser compatibility

encantar.js is compatible with all major web browsers:

Chrome Edge Firefox Opera Safari*

* use Safari 15.2 or later.

encantar.js requires WebGL2 and WebAssembly, which are widely supported.

About

encantar.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.