Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
alemart bfc75795c4 Update FAQ il y a 3 mois
.github Simplify il y a 3 ans
addons Fix il y a 6 mois
demos Tweaks il y a 5 mois
docs Update FAQ il y a 3 mois
docs_overrides Add Contact page il y a 3 mois
plugins Version bump il y a 5 mois
src Tweaks il y a 5 mois
.gitignore Rename files il y a 7 mois
CHANGES.md Change CHANGES! il y a 5 mois
CONTRIBUTING.md Update CONTRIBUTING il y a 10 mois
LICENSE.md Add license il y a 1 an
README.md Revert commits il y a 3 mois
esbuild.mjs Introduce AR flags il y a 5 mois
mkdocs.yml Add Contact page il y a 3 mois
package-lock.json Version bump il y a 5 mois
package.json Version bump il y a 5 mois
tsconfig.json Update tsconfig.json il y a 7 mois

README.md

encantar.js WebAR engine

The Augmented Reality engine that will enchant you!

:heart: encantar.js is an Augmented Reality technology which I develop independently. Support this work by purchasing your copy. You can also become a sponsor.

:star2: Try it! | :video_game: Play a game! | :magic_wand: Demos | :heart_eyes: Add-Ons | :books: Learn

Demo Game Video Player

Features

  • Image tracking: track detailed images such as book covers, cartoons and photos. No need of manual training!
  • Pointer tracking: create interactive experiences based on touch and mouse input with an easy-to-use API.
  • Plugins: use encantar.js with the 3D framework of your choice, including: A-Frame, Babylon.js, Three.js and more!
  • Add-Ons: create rich experiences with additional features that enhance the core of encantar.js!

Key points

  • AR everywhere: it runs on Android, on iOS, and even on Desktop computers! Only a modern web browser is required.
  • Easy to use: just load a static HTML page! No need of heavy app downloads, server-side components or subscriptions.
  • Device-agnostic: no need of AR-capable devices! encantar.js is AR built from scratch with computer vision!
  • Fast & powerful: encantar.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • Open source: personal, professional and educational uses are allowed.

Browser compatibility

encantar.js is compatible with all major web browsers:

Chrome Edge Firefox Opera Safari*

* use Safari 15.2 or later.

encantar.js requires WebGL2 and WebAssembly, which are widely supported.

About

encantar.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.