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- window.addEventListener('load', () => {
-
- const my = { };
-
- // initialize the virtual scene
- async function init(ar)
- {
- // add lights
- const ambientLight = new THREE.AmbientLight(0xffffff);
- ar.scene.add(ambientLight);
-
- const directionalLight = new THREE.DirectionalLight(0xffffff, 1.0);
- directionalLight.position.set(0, 1, 0);
- ar.root.add(directionalLight);
-
- //const directionalLightHelper = new THREE.DirectionalLightHelper(directionalLight, 0.5);
- //ar.scene.add(directionalLightHelper);
-
- // create a group as a child of ar.root, which is aligned to the physical scene
- const group = createMainGroup(true);
- group.position.set(0, -0.5, 0);
- group.scale.set(0.7, 0.7, 0.7);
- ar.root.add(group);
-
- // create the magic circle
- const magicCircle = createPlane('../assets/magic-circle.png');
- magicCircle.material.transparent = true;
- magicCircle.material.opacity = 0.85;
- magicCircle.material.color = new THREE.Color(0xbeefff);
- magicCircle.scale.set(6, 6, 1);
- group.add(magicCircle);
-
- // load the mage
- const gltf = await loadGLTF('../assets/mage.glb');
- const mage = gltf.scene;
- group.add(mage);
-
- // prepare the animation of the mage
- const animationAction = createAnimationAction(gltf, 'Idle');
- animationAction.loop = THREE.LoopRepeat;
- animationAction.play();
-
- // export objects
- my.group = group;
- my.magicCircle = magicCircle;
- my.mage = mage;
- my.animationAction = animationAction;
- }
-
- // animate the virtual scene
- function animate(ar, deltaSeconds)
- {
- const TWO_PI = 2.0 * Math.PI;
- const ROTATIONS_PER_SECOND = 0.25;
-
- // animate the mage
- const mixer = my.animationAction.getMixer();
- mixer.update(deltaSeconds);
-
- // animate the magic circle
- my.magicCircle.rotateZ(TWO_PI * ROTATIONS_PER_SECOND * deltaSeconds);
- }
-
- function createMainGroup(frontView = false)
- {
- const group = new THREE.Group();
-
- // top view is the default
- if(frontView)
- group.rotateX(-Math.PI / 2);
-
- return group;
- }
-
- async function loadGLTF(filepath, yAxisIsUp = true)
- {
- const loader = new THREE.GLTFLoader();
- const gltf = await loader.loadAsync(filepath);
-
- // glTF defines +y as up. We expect +z to be up.
- if(yAxisIsUp)
- gltf.scene.rotateX(Math.PI / 2);
-
- return gltf;
- }
-
- function createAnimationAction(gltf, name = null)
- {
- const mixer = new THREE.AnimationMixer(gltf.scene);
- const clips = gltf.animations;
-
- if(clips.length == 0)
- throw new Error('No animation clips');
-
- const clip = (name !== null) ? THREE.AnimationClip.findByName(clips, name) : clips[0];
- const action = mixer.clipAction(clip);
-
- return action;
- }
-
- function createPlane(imagepath)
- {
- const texture = new THREE.TextureLoader().load(imagepath);
- const geometry = new THREE.PlaneGeometry(1, 1);
- const material = new THREE.MeshBasicMaterial({
- map: texture,
- side: THREE.DoubleSide,
- });
- const mesh = new THREE.Mesh(geometry, material);
-
- return mesh;
- }
-
- async function startARSession()
- {
- if(!AR.isSupported()) {
- throw new Error(
- 'This device is not compatible with this AR experience.\n\n' +
- 'User agent: ' + navigator.userAgent
- );
- }
-
- //AR.Settings.powerPreference = 'low-power';
-
- const tracker = AR.Tracker.ImageTracker();
- await tracker.database.add([{
- name: 'my-reference-image',
- image: document.getElementById('my-reference-image')
- }]);
-
- const viewport = AR.Viewport({
- container: document.getElementById('ar-viewport'),
- hudContainer: document.getElementById('ar-hud')
- });
-
- const video = document.getElementById('my-video');
- const useWebcam = (video === null);
- const source = useWebcam ?
- AR.Source.Camera({ resolution: 'md' }) :
- AR.Source.Video(video);
-
- const session = await AR.startSession({
- mode: 'immersive',
- viewport: viewport,
- trackers: [ tracker ],
- sources: [ source ],
- stats: true,
- gizmos: true,
- });
-
- const scan = document.getElementById('scan');
-
- tracker.addEventListener('targetfound', event => {
- session.gizmos.visible = false;
- if(scan)
- scan.hidden = true;
- });
-
- tracker.addEventListener('targetlost', event => {
- session.gizmos.visible = true;
- if(scan)
- scan.hidden = false;
- });
-
- return session;
- }
-
- // enchant!
- encantar(startARSession, animate, init);
-
- });
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