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index.md 2.7KB

Welcome to MARTINS.js!

MARTINS.js is a GPU-accelerated Augmented Reality engine for the web. It’s a standalone WebAR technology for creating AR experiences that run in web browsers. Users don’t need specialized hardware nor dedicated software - only a modern and compatible web browser.

Get started with WebAR{ .md-button .md-button--primary }

Features

Currently supported features:

  • Image tracking, also known as natural feature tracking. Use it to track detailed images (such as book covers, cartoons or photos) for AR.

WebAR demo WebAR demo

Why use MARTINS.js?

Here is why MARTINS.js is a great choice for creating Augmented Reality experiences:

  • No need to download apps! MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
  • Fast and powerful! MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • No need of custom hardware or software! MARTINS.js is built from scratch using standard web technologies. All it requires is a modern and compatible web browser.
  • Fully standalone! MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. It’s not WebXR.
  • Easy to get started! MARTINS.js can be used with a <script> tag in your page. A static HTML page is enough to get started.

Check out my WebAR demos{ .md-button }

Browser compatibility

MARTINS.js is currently compatible with the latest versions of almost all major web browsers:

Chrome Edge Firefox Opera Safari
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At the time of this writing, Safari is not yet compatible. MARTINS.js requires WebGL2 and WebAssembly.

Author

MARTINS.js is developed by me, Alexandre Martins{ ._blank }, a computer scientist from Brazil. This project is dual-licensed. The Free Edition, available to everyone, is licensed under the AGPL 3.0. The Professional Edition, available to my supporters, is licensed under the Polyform Perimeter 1.0.0.

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