選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
alemart e927836347 Update front page 3年前
.github Create FUNDING.yml 3年前
dist Initial commit 3年前
docs Update front page 3年前
docs_overrides Initial commit 3年前
src Initial commit 3年前
.gitignore Add entry 3年前
CHANGES.md Initial commit 3年前
CONTRIBUTING.md Initial commit 3年前
LICENSE-PRO.md Initial commit 3年前
LICENSE.md Initial commit 3年前
NOTICE Initial commit 3年前
README.md Update front page 3年前
mkdocs.yml Initial commit 3年前
package-lock.json Initial commit 3年前
package.json Initial commit 3年前
tsconfig.json Initial commit 3年前
webpack.config.js Initial commit 3年前

README.md

MARTINS.js WebAR engine

Create amazing Augmented Reality experiences with MARTINS.js, a GPU-accelerated Augmented Reality engine for the web.

Get started at https://alemart.github.io/martins-js/

WebAR demo WebAR demo

MARTINS.js is dual licensed. It is currently in beta.

Features

Currently supported features:

  • Image tracking, also known as natural feature tracking. Use it to track detailed images (such as book covers, cartoons or photos) for AR.

WebAR demo WebAR demo

Why use MARTINS.js?

Here is why MARTINS.js is a great choice for creating Augmented Reality experiences:

  • No need to download apps! MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
  • Fast and powerful! MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • No need of custom hardware or software! MARTINS.js is built from scratch using standard web technologies. All it requires is a modern and compatible web browser.
  • Fully standalone! MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. It’s not WebXR.
  • Easy to get started! MARTINS.js can be used with a <script> tag in your page. A static HTML page is enough to get started.

Browser compatibility

This demo is compatible with the latest versions of almost all major web browsers:

Chrome Edge Firefox Opera Safari
-

At the time of this writing, Safari is not yet compatible. MARTINS.js requires WebGL2 and WebAssembly.

Author

MARTINS.js is developed by me, Alexandre Martins, a computer scientist from Brazil. This project is dual-licensed. The Free Edition, available to everyone, is licensed under the AGPL 3.0. The Professional Edition, available to my supporters, is licensed under the Polyform Perimeter 1.0.0.

See CONTRIBUTING for information on how you can contribute.