Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
alemart ea75db6955 Move the video element out of a-scene 7 mēnešus atpakaļ
.github Simplify 3 gadus atpakaļ
demos Move the video element out of a-scene 7 mēnešus atpakaļ
docs Update texts 7 mēnešus atpakaļ
docs_overrides Update texts 7 mēnešus atpakaļ
plugins Update header 7 mēnešus atpakaļ
src Add comment 7 mēnešus atpakaļ
.gitignore Rename files 7 mēnešus atpakaļ
CHANGES.md Change CHANGES! 7 mēnešus atpakaļ
CONTRIBUTING.md Update CONTRIBUTING 10 mēnešus atpakaļ
LICENSE.md Add license 1 gadu atpakaļ
README.md Update texts 7 mēnešus atpakaļ
esbuild.mjs Use named import 7 mēnešus atpakaļ
mkdocs.yml Document the babylon.js and the three.js plugins 8 mēnešus atpakaļ
package-lock.json Version bump 7 mēnešus atpakaļ
package.json Update scripts 7 mēnešus atpakaļ
tsconfig.json Update tsconfig.json 7 mēnešus atpakaļ

README.md

encantar.js WebAR engine

The Augmented Reality engine that will enchant you!

:heart: encantar.js is an Augmented Reality technology which I develop independently. Support this work by purchasing your copy. You can also become a sponsor.

:star2: Try it! | :video_game: Play a game! | :magic_wand: Demos | :books: Learn

Demo Game

Features

  • Image tracking: track detailed images such as book covers, cartoons and photos. No need of manual training!
  • Pointer tracking: create interactive experiences based on touch and mouse input with an easy-to-use API.
  • Plugins: use encantar.js with the 3D framework of your choice, including A-Frame, Babylon.js, Three.js and more!

Key points

  • AR everywhere: it runs on Android, on iOS, and even on Desktop computers! Only a modern web browser is required.
  • Easy to use: just load a static HTML page! No need of heavy app downloads, server-side components or subscriptions.
  • Device-agnostic: no need of AR-capable devices! encantar.js is AR built from scratch with computer vision!
  • Fast & powerful: encantar.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • Open source: personal, professional and educational uses are allowed.

Browser compatibility

encantar.js is compatible with all major web browsers:

Chrome Edge Firefox Opera Safari*

* use Safari 15.2 or later.

encantar.js requires WebGL2 and WebAssembly, which are widely supported.

About

encantar.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.