You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
alemart f4760d612f Update the three.js plugin hace 11 meses
.github Simplify hace 3 años
demos Upload optimized model hace 11 meses
dist Update scripts hace 1 año
docs Add Session.trackers and Session.sources hace 11 meses
docs_overrides Remove poster hace 1 año
plugins Update the three.js plugin hace 11 meses
src Add a busy flag to the database of reference images hace 11 meses
.gitignore Update .gitignore hace 1 año
CHANGES.md Update CHANGES hace 1 año
CONTRIBUTING.md Update to encantar.js hace 1 año
LICENSE.md Add license hace 1 año
README.md Update the website hace 1 año
mkdocs.yml Update description hace 1 año
package-lock.json Version bump hace 1 año
package.json Version bump hace 1 año
tsconfig.json Initial commit hace 3 años
webpack.config.js Introduce the plugins folder hace 1 año

README.md

encantAR.js WebAR engine

GitHub release (latest by date) GitHub file size in bytes on a specified ref (branch/commit/tag) GitHub Repo stars GitHub Sponsors

Create amazing Augmented Reality experiences with encantAR.js, a GPU-accelerated Augmented Reality engine for the web.

:books: Documentation: https://alemart.github.io/encantar-js/

Features

  • Runs everywhere: on Android, on iOS, and even on Desktop computers.
  • Image tracking: track detailed images such as book covers, cartoons and photos.

Try a demo

:arrow_right: Launch now!

Guidelines:

  • Don’t move the camera too quickly. This produces motion blur.
  • The target image should appear clearly in the video.
  • The physical environment should be properly illuminated.

Why use encantAR.js?

  • Wide compatibility: encantAR.js runs in all modern web browsers. It’s built from scratch using standard web technologies. No need of AR-capable devices.
  • Fast and powerful: encantAR.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • No need to download apps: encantAR.js is a WebAR engine. Users can access the AR experiences immediately.
  • Easy to get started: encantAR.js can be used with a <script> tag in your page. A static HTML page is enough to get started.

Browser compatibility

encantAR.js is compatible with all major web browsers:

Chrome Edge Firefox Opera Safari*

* use Safari 15.2 or later.

encantAR.js requires WebGL2 and WebAssembly.

About

encantAR.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.