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three-with-encantar.js 6.8KB

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  1. /**
  2. * three.js plugin for encantar.js
  3. * @author Alexandre Martins <alemartf(at)gmail.com> (https://github.com/alemart/encantar-js)
  4. * @license LGPL-3.0-or-later
  5. */
  6. /* Usage of the indicated versions is encouraged */
  7. __THIS_PLUGIN_HAS_BEEN_TESTED_WITH__({
  8. 'encantar.js': { version: '0.4.0' },
  9. 'three.js': { version: '147' }
  10. });
  11. /**
  12. * Base class for Augmented Reality experiences
  13. */
  14. class ARDemo
  15. {
  16. /**
  17. * Start the AR session
  18. * @abstract
  19. * @returns {Promise<Session> | SpeedyPromise<Session>}
  20. */
  21. startSession()
  22. {
  23. throw new Error('Abstract method');
  24. }
  25. /**
  26. * Initialization
  27. * @abstract
  28. * @param {ARSystem} ar
  29. * @returns {void | Promise<void> | SpeedyPromise<void>}
  30. */
  31. init(ar)
  32. {
  33. throw new Error('Abstract method');
  34. }
  35. /**
  36. * Animation loop
  37. * @abstract
  38. * @param {ARSystem} ar
  39. * @returns {void}
  40. */
  41. update(ar)
  42. {
  43. throw new Error('Abstract method');
  44. }
  45. /**
  46. * Release resources
  47. * @param {ARSystem} ar
  48. * @returns {void}
  49. */
  50. release(ar)
  51. {
  52. // optional implementation
  53. }
  54. }
  55. /**
  56. * Helper for creating Augmented Reality experiences
  57. */
  58. class ARSystem
  59. {
  60. /**
  61. * AR Session
  62. * @returns {Session}
  63. */
  64. get session()
  65. {
  66. return this._session;
  67. }
  68. /**
  69. * Current frame: an object holding data to augment the physical scene.
  70. * If the AR scene is not initialized, this will be null.
  71. * @returns {Frame | null}
  72. */
  73. get frame()
  74. {
  75. return this._frame;
  76. }
  77. /**
  78. * Pointer-based input in the current frame (touch, mouse, pen...)
  79. * You need a PointerTracker in your session in order to use these
  80. * @returns {TrackablePointer[]}
  81. */
  82. get pointers()
  83. {
  84. return this._pointers;
  85. }
  86. /**
  87. * The root is a node that is automatically aligned to the physical scene.
  88. * Objects of your virtual scene should be descendants of this node.
  89. * @returns {THREE.Group}
  90. */
  91. get root()
  92. {
  93. return this._root;
  94. }
  95. /**
  96. * The three.js scene
  97. * @returns {THREE.Scene}
  98. */
  99. get scene()
  100. {
  101. return this._scene;
  102. }
  103. /**
  104. * A camera that is automatically adjusted for AR
  105. * @returns {THREE.Camera}
  106. */
  107. get camera()
  108. {
  109. return this._camera;
  110. }
  111. /**
  112. * The three.js renderer
  113. * @returns {THREE.WebGLRenderer}
  114. */
  115. get renderer()
  116. {
  117. return this._renderer;
  118. }
  119. /**
  120. * Constructor
  121. */
  122. constructor()
  123. {
  124. this._session = null;
  125. this._frame = null;
  126. this._pointers = [];
  127. this._origin = null;
  128. this._root = null;
  129. this._scene = null;
  130. this._camera = null;
  131. this._renderer = null;
  132. }
  133. }
  134. /**
  135. * Enchant three.js with encantar.js!
  136. * @param {ARDemo} demo
  137. * @returns {Promise<ARSystem>}
  138. */
  139. function encantar(demo)
  140. {
  141. const ar = new ARSystem();
  142. function animate(time, frame)
  143. {
  144. ar._frame = frame;
  145. mix(frame);
  146. demo.update(ar);
  147. ar._renderer.render(ar._scene, ar._camera);
  148. ar._session.requestAnimationFrame(animate);
  149. }
  150. function mix(frame)
  151. {
  152. let found = false;
  153. ar._pointers.length = 0;
  154. for(const result of frame.results) {
  155. if(result.tracker.type == 'image-tracker') {
  156. if(result.trackables.length > 0) {
  157. const trackable = result.trackables[0];
  158. const projectionMatrix = result.viewer.view.projectionMatrix;
  159. const viewMatrixInverse = result.viewer.pose.transform.matrix;
  160. const modelMatrix = trackable.pose.transform.matrix;
  161. align(projectionMatrix, viewMatrixInverse, modelMatrix);
  162. ar._origin.visible = true;
  163. found = true;
  164. }
  165. }
  166. else if(result.tracker.type == 'pointer-tracker') {
  167. if(result.trackables.length > 0)
  168. ar._pointers.push.apply(ar._pointers, result.trackables);
  169. }
  170. }
  171. if(!found)
  172. ar._origin.visible = false;
  173. }
  174. function align(projectionMatrix, viewMatrixInverse, modelMatrix)
  175. {
  176. ar._camera.projectionMatrix.fromArray(projectionMatrix.read());
  177. ar._camera.projectionMatrixInverse.copy(ar._camera.projectionMatrix).invert();
  178. ar._camera.matrix.fromArray(viewMatrixInverse.read());
  179. ar._camera.updateMatrixWorld(true);
  180. ar._origin.matrix.fromArray(modelMatrix.read());
  181. ar._origin.updateMatrixWorld(true);
  182. }
  183. return Promise.resolve()
  184. .then(() => {
  185. return demo.startSession(); // Promise or SpeedyPromise
  186. })
  187. .then(session => {
  188. ar._session = session;
  189. ar._scene = new THREE.Scene();
  190. ar._origin = new THREE.Group();
  191. ar._origin.matrixAutoUpdate = false;
  192. ar._origin.visible = false;
  193. ar._scene.add(ar._origin);
  194. ar._root = new THREE.Group();
  195. ar._origin.add(ar._root);
  196. ar._camera = new THREE.PerspectiveCamera();
  197. ar._camera.matrixAutoUpdate = false;
  198. ar._renderer = new THREE.WebGLRenderer({
  199. canvas: session.viewport.canvas,
  200. alpha: true,
  201. });
  202. session.addEventListener('end', event => {
  203. ar._origin.visible = false;
  204. ar._frame = null;
  205. });
  206. session.viewport.addEventListener('resize', event => {
  207. const size = session.viewport.virtualSize;
  208. ar._renderer.setPixelRatio(1.0);
  209. ar._renderer.setSize(size.width, size.height, false);
  210. });
  211. return Promise.resolve()
  212. .then(() => {
  213. return demo.init(ar);
  214. })
  215. .then(() => {
  216. session.addEventListener('end', event => { demo.release(ar); });
  217. session.requestAnimationFrame(animate);
  218. return ar;
  219. })
  220. .catch(error => {
  221. session.end();
  222. throw error;
  223. });
  224. })
  225. .catch(error => {
  226. console.error(error);
  227. throw error;
  228. });
  229. }
  230. /**
  231. * Version check
  232. * @param {object} libs
  233. */
  234. function __THIS_PLUGIN_HAS_BEEN_TESTED_WITH__(libs)
  235. {
  236. window.addEventListener('load', () => {
  237. try { AR, __THREE__;
  238. const versionOf = { 'encantar.js': AR.version.replace(/-.*$/, ''), 'three.js': __THREE__ };
  239. const check = (x,v,w) => v != w ? console.warn(`\n\n\nWARNING\n\nThis plugin has been tested with ${x} version ${v}. The version in use is ${w}. Usage of ${x} version ${v} is recommended instead.\n\n\n`) : void 0;
  240. for(const [lib, expected] of Object.entries(libs))
  241. check(lib, expected.version, versionOf[lib]);
  242. }
  243. catch(e) {
  244. alert(e.message);
  245. }
  246. });
  247. }