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Create amazing Augmented Reality experiences with MARTINS.js, a GPU-accelerated Augmented Reality engine for the web.
:books: Technical documentation is available at https://alemart.github.io/martins-js/.
Guidelines:
- Don’t move the camera too quickly. This produces motion blur.
- The target image should appear clearly in the video.
- The physical environment should be properly illuminated.
Try the demos on your own machine:
git clone git@github.com:alemart/martins-js.git
cd martins-js
npm start
<script>
tag in your page. A static HTML page is enough to get started.MARTINS.js is compatible with all major web browsers:
Chrome | Edge | Firefox | Opera | Safari* |
---|---|---|---|---|
✔ | ✔ | ✔ | ✔ | ✔ |
* use Safari 15.2 or later.
MARTINS.js requires WebGL2 and WebAssembly.
MARTINS.js is free and open-source software developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.