Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.
alemart fa03dc5116 Move conversion routines to a separate utilities object 10 månader sedan
.github Simplify 3 år sedan
demos Add Pointer demo 10 månader sedan
dist Update scripts 10 månader sedan
docs Vector2, Vector3: add instantiation methods 10 månader sedan
docs_overrides Update docs 10 månader sedan
plugins Move conversion routines to a separate utilities object 10 månader sedan
src Vector2, Vector3: add instantiation methods 10 månader sedan
.gitignore Update .gitignore 1 år sedan
CHANGES.md Update CHANGES 10 månader sedan
CONTRIBUTING.md Update CONTRIBUTING 10 månader sedan
LICENSE.md Add license 1 år sedan
README.md Small changes 10 månader sedan
mkdocs.yml Add class Ray 10 månader sedan
package-lock.json Update scripts 10 månader sedan
package.json Version bump 10 månader sedan
tsconfig.json Initial commit 3 år sedan
webpack.config.js Update banner 10 månader sedan

README.md

encantar.js WebAR engine

GitHub release (latest by date) GitHub file size in bytes on a specified ref (branch/commit/tag) GitHub Repo stars GitHub Sponsors

Enchant your users with encantar.js, a GPU-accelerated Augmented Reality engine for the web.

:magic_wand: Demos | :books: Learn | :heart: Sponsor

Demo

Features

  • AR everywhere: encantar.js runs on Android, on iOS, and even on Desktop computers! Only a modern web browser is required.
  • Plugins: use encantar.js with the 3D framework of your choice, including A-Frame, Babylon.js, Three.js and more!
  • Image tracking: track detailed images such as book covers, cartoons and photos. No need of manual training!
  • Pointer tracking: create interactive experiences based on touch, mouse and pen input with an easy-to-use API.

Why use encantar.js?

  • Device-agnostic: no need of AR-capable devices. encantar.js runs in all modern web browsers. It’s AR built from scratch with computer vision.
  • Fast and powerful: encantar.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • No need to download apps: encantar.js is a WebAR engine. Users can access the AR experiences immediately.
  • Easy to get started: encantar.js can be used with a <script> tag in your page. A static HTML page is enough to get started.
  • Open-source: what are you waiting for? Try it now!

Browser compatibility

encantar.js is compatible with all major web browsers:

Chrome Edge Firefox Opera Safari*

* use Safari 15.2 or later.

encantar.js requires WebGL2 and WebAssembly, which are widely supported.

About

encantar.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.