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README.md

encantar.js WebAR engine

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encantar.js is the Augmented Reality engine that will enchant you! GPU-accelerated, open-source and web-based!

:magic_wand: Demos | :books: Learn | :heart: Sponsor

Demo

Features

  • Image tracking: track detailed images such as book covers, cartoons and photos. No need of manual training!
  • Pointer tracking: create interactive experiences based on touch, mouse and pen input with an easy-to-use API.
  • Plugins: use encantar.js with the 3D framework of your choice, including A-Frame, Babylon.js, Three.js and more!

Why use encantar.js?

  • AR everywhere: it runs on Android, on iOS, and even on Desktop computers! Only a modern web browser is required.
  • Easy to use: just load a static HTML page! No need of heavy app downloads, API keys, subscriptions or server-side stuff.
  • Device-agnostic: no need of AR-capable devices! encantar.js is AR built from scratch with computer vision!
  • Fast & powerful: encantar.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • Open source: personal, professional and educational use is allowed.

Browser compatibility

encantar.js is compatible with all major web browsers:

Chrome Edge Firefox Opera Safari*

* use Safari 15.2 or later.

encantar.js requires WebGL2 and WebAssembly, which are widely supported.

About

encantar.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.