C'est le jeu des tubes de couleur dans les pubs la
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game.js 2.3KB

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  1. class Game {
  2. #colorsBank = ['black','silver','gray','maroon','red','purple','fuchsia','green','lime','olive','yellow','navy','blue','teal','aqua'];
  3. constructor(nbTubes, tubeLevel)
  4. {
  5. this.tubes = [];
  6. this.selectedTube = null;
  7. for (let i = 0; i < nbTubes; i++)
  8. {
  9. this.tubes.push(new Tube(tubeLevel));
  10. }
  11. this.initializeColorTubes(tubeLevel);
  12. }
  13. /* The goal is to have each tube filled with its own color. Thus, there
  14. is (tubes minus one) different colors divided in (tubeLevel) layers
  15. mixed in the tubes.
  16. One tube is empty to allow movement.
  17. */
  18. initializeColorTubes(tubeLevel)
  19. {
  20. let nbTubes = this.tubes.length - 1;
  21. let allColors = [];
  22. for (let i = 0; i < nbTubes; i++)
  23. {
  24. let coloridx = i % this.#colorsBank.length;
  25. for (let times = 0; times < tubeLevel-1; times++)
  26. {
  27. allColors.push(this.#colorsBank[coloridx]);
  28. }
  29. }
  30. for (let i = allColors.length - 1; i > 0; i--) {
  31. let j = Math.floor(Math.random() * (i + 1));
  32. let temp = allColors[i];
  33. allColors[i] = allColors[j];
  34. allColors[j] = temp;
  35. }
  36. for (let index = 0; index < allColors.length; index++)
  37. {
  38. let tubeIndex = Math.floor(index/(tubeLevel-1));
  39. this.tubes[tubeIndex].addColor(allColors[index]);
  40. }
  41. }
  42. selectTube(tubeId)
  43. {
  44. let newSelectedTube = this.tubes[tubeId];
  45. if (this.selectedTube == null && newSelectedTube.isEmpty()) return;
  46. if(this.selectedTube == null && !newSelectedTube.isEmpty())
  47. {
  48. this.selectedTube = newSelectedTube;
  49. }
  50. else if (this.selectedTube == newSelectedTube)
  51. {
  52. this.selectedTube = null;
  53. }
  54. else if (newSelectedTube.isEmpty() || this.selectedTube.peekTopColor() == newSelectedTube.peekTopColor())
  55. {
  56. this.pourColorInto(this.selectedTube, newSelectedTube);
  57. }
  58. }
  59. pourColorInto(sourceTube, targetTube)
  60. {
  61. if (sourceTube.isEmpty()) return;
  62. let pouringColor = sourceTube.peekTopColor();
  63. while (sourceTube.peekTopColor() == pouringColor && !targetTube.isFull() && !targetTube.isComplete())
  64. {
  65. targetTube.addColor(sourceTube.removeColorLayer());
  66. }
  67. this.checkTubeCompletion(sourceTube);
  68. this.checkTubeCompletion(targetTube);
  69. }
  70. checkTubeCompletion(tube)
  71. {
  72. if (tube.isComplete())
  73. {
  74. let tubeIndex = this.tubes.indexOf(tube);
  75. this.tubes.splice(tubeIndex, 1);
  76. if (this.selectedTube == tube) this.selectedTube = null;
  77. }
  78. }
  79. }