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- class Drawer
- {
- #canvasWidth
- #canvasHeight
-
- constructor(_padding)
- {
- this.padding = _padding;
-
- createCanvas(0, 0);
- }
-
- setTubesParams(_tubesNumbers, _tubeLevels, _tubeSize)
- {
- this.tubesNumbers = _tubesNumbers;
- this.tubeLevels = _tubeLevels;
- this.tubeSize = _tubeSize;
-
- this.#canvasWidth = this.tubesNumbers * (this.tubeSize + this.padding) + this.padding;
- this.#canvasHeight = 2 * this.padding + (this.tubeLevels+1) * this.tubeSize;
-
- resizeCanvas(this.#canvasWidth, this.#canvasHeight);
- }
-
- draw(game)
- {
- let tubes = game.tubes;
- let selectedTube = game.selectedTube;
-
- background('white');
-
- this.drawTubes(this.padding, this.padding+this.tubeSize, tubes, selectedTube);
-
- if(game.isCompleted)
- this.drawWinView();
- }
-
- drawTubes(x, y, tubes, selectedTube)
- {
- let tubeX = x;
- let tubeY = y;
- let selectionOffset = 0;
-
- tubes.forEach(tube => {
- selectionOffset = (tube == selectedTube ? this.tubeSize : 0);
-
- this.drawTube(tubeX, tubeY - selectionOffset, tube);
- tubeX += this.padding + this.tubeSize;
- });
- }
-
- drawTube(x, y, tube)
- {
-
- y += (this.tubeLevels-1) * this.tubeSize;
-
- for(let i = 0; i < this.tubeLevels; i++)
- {
- color = tube.getColorAtLevel(i);
- color == null ? noFill() : fill(color);
-
- if (i >= 0)
- {
- rect(x, y - i * this.tubeSize, this.tubeSize);
- }
- }
- }
-
- getTubeIdAt(x, y)
- {
- if (!this.isInboundsCanvas(x,y)) return -1;
-
- let idWithPadding = (x - this.padding) / (this.tubeSize + this.padding);
- return idWithPadding % 1 > 1 - (this.padding / (this.tubeSize + this.padding)) ? -1 : int(idWithPadding);
- }
-
- isInboundsCanvas(x, y)
- {
- return x >= this.padding
- && y >= this.padding
- && x < this.#canvasWidth - this.padding
- && y < this.#canvasHeight - this.padding;
- }
-
- drawWinView(){
- fill('red');
- textSize(50);
- let textX = this.#canvasWidth / 2 - 175 + 10 * sin(frameCount/10);
- let textY = this.#canvasHeight / 2 + 10 * cos(frameCount/10);
- let message = "👑 You Win! 👑"
- text(message, textX, textY);
- textX ++;
- textY ++;
- fill('yellow');
- text(message, textX, textY);
- }
- }
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