Test de communication de paquets entre un client et un serveur
Nelze vybrat více než 25 témat Téma musí začínat písmenem nebo číslem, může obsahovat pomlčky („-“) a může být dlouhé až 35 znaků.

Client.cs 7.7KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Net;
  5. using System.Net.Sockets;
  6. using System;
  7. public class Client : MonoBehaviour
  8. {
  9. public static Client instance;
  10. public static int dataBufferSize = 4096;
  11. public string ip = "127.0.0.1";
  12. public int port = 26950;
  13. public int myId = 0;
  14. public TCP tcp;
  15. public UDP udp;
  16. private bool isConnected = false;
  17. private delegate void PacketHandler(Packet _packet);
  18. private static Dictionary<int, PacketHandler> packetHandlers;
  19. private void Awake()
  20. {
  21. if (instance == null)
  22. {
  23. instance = this;
  24. }
  25. else if (instance != this)
  26. {
  27. Debug.Log("Instance already exists. Destroying object !");
  28. Destroy(this);
  29. }
  30. }
  31. private void Start()
  32. {
  33. tcp = new TCP();
  34. udp = new UDP();
  35. }
  36. private void OnApplicationQuit()
  37. {
  38. Disconnect();
  39. }
  40. public void ConnectToServer()
  41. {
  42. InitializeClientData();
  43. isConnected = true;
  44. tcp.Connect();
  45. }
  46. public class TCP
  47. {
  48. public TcpClient socket;
  49. private NetworkStream stream;
  50. private Packet receivedData;
  51. private byte[] receiveBuffer;
  52. public void Connect()
  53. {
  54. socket = new TcpClient
  55. {
  56. ReceiveBufferSize = dataBufferSize,
  57. SendBufferSize = dataBufferSize
  58. };
  59. receiveBuffer = new byte[dataBufferSize];
  60. socket.BeginConnect(instance.ip, instance.port, ConnectCallback, socket);
  61. }
  62. private void ConnectCallback(IAsyncResult _result)
  63. {
  64. socket.EndConnect(_result);
  65. Debug.Log("test");
  66. if (!socket.Connected)
  67. {
  68. Debug.Log("Couldn't connect");
  69. return;
  70. }
  71. stream = socket.GetStream();
  72. receivedData = new Packet();
  73. stream.BeginRead(receiveBuffer, 0, dataBufferSize, ReceiveCallback, null);
  74. }
  75. public void SendData(Packet _packet)
  76. {
  77. try
  78. {
  79. if (socket != null)
  80. {
  81. stream.BeginWrite(_packet.ToArray(), 0, _packet.Length(), null, null);
  82. }
  83. }
  84. catch (Exception _ex)
  85. {
  86. Debug.Log($"Error sending data to server via TCP : {_ex}");
  87. }
  88. }
  89. private void ReceiveCallback(IAsyncResult _result)
  90. {
  91. try
  92. {
  93. int _byteLength = stream.EndRead(_result);
  94. if (_byteLength <= 0)
  95. {
  96. instance.Disconnect();
  97. return;
  98. }
  99. byte[] _data = new byte[_byteLength];
  100. Array.Copy(receiveBuffer, _data, _byteLength);
  101. receivedData.Reset(HandleData(_data));
  102. stream.BeginRead(receiveBuffer, 0, dataBufferSize, ReceiveCallback, null);
  103. }
  104. catch (Exception)
  105. {
  106. Disconnect();
  107. }
  108. }
  109. private bool HandleData(byte[] _data)
  110. {
  111. int _packetLength = 0;
  112. receivedData.SetBytes(_data);
  113. if (receivedData.UnreadLength() >= 4)
  114. {
  115. _packetLength = receivedData.ReadInt();
  116. if (_packetLength <= 0)
  117. {
  118. return true;
  119. }
  120. }
  121. while (_packetLength > 0 && _packetLength <= receivedData.UnreadLength())
  122. {
  123. byte[] _packetBytes = receivedData.ReadBytes(_packetLength);
  124. ThreadManager.ExecuteOnMainThread(() =>
  125. {
  126. using (Packet _packet = new Packet(_packetBytes))
  127. {
  128. int _packetId = _packet.ReadInt();
  129. packetHandlers[_packetId](_packet);
  130. }
  131. });
  132. _packetLength = 0;
  133. if (receivedData.UnreadLength() >= 4)
  134. {
  135. _packetLength = receivedData.ReadInt();
  136. if (_packetLength <= 0)
  137. {
  138. return true;
  139. }
  140. }
  141. }
  142. if (_packetLength <= 1)
  143. {
  144. return true;
  145. }
  146. return false;
  147. }
  148. private void Disconnect()
  149. {
  150. instance.Disconnect();
  151. stream = null;
  152. receivedData = null;
  153. receiveBuffer = null;
  154. socket = null;
  155. }
  156. }
  157. public class UDP
  158. {
  159. public UdpClient socket;
  160. public IPEndPoint endPoint;
  161. public void Connect(int _localPort)
  162. {
  163. socket = new UdpClient(_localPort);
  164. endPoint = new IPEndPoint(IPAddress.Parse(instance.ip), instance.port);
  165. socket.Connect(endPoint);
  166. socket.BeginReceive(ReceiveCallback, null);
  167. using (Packet _packet = new Packet())
  168. {
  169. SendData(_packet);
  170. }
  171. }
  172. public void SendData(Packet _packet)
  173. {
  174. try
  175. {
  176. _packet.InsertInt(instance.myId);
  177. if (socket != null)
  178. {
  179. socket.BeginSend(_packet.ToArray(), _packet.Length(), null, null);
  180. }
  181. }
  182. catch (Exception _ex)
  183. {
  184. Debug.Log($"Error sending data to server via UDP : {_ex}");
  185. }
  186. }
  187. private void ReceiveCallback(IAsyncResult _result)
  188. {
  189. try
  190. {
  191. byte[] _data = socket.EndReceive(_result, ref endPoint);
  192. socket.BeginReceive(ReceiveCallback, null);
  193. if (_data.Length < 4)
  194. {
  195. instance.Disconnect();
  196. return;
  197. }
  198. HandleData(_data);
  199. }
  200. catch (Exception)
  201. {
  202. Disconnect();
  203. }
  204. }
  205. private void HandleData(byte[] _data)
  206. {
  207. using (Packet _packet = new Packet(_data))
  208. {
  209. int _packetLength = _packet.ReadInt();
  210. _data = _packet.ReadBytes(_packetLength);
  211. }
  212. ThreadManager.ExecuteOnMainThread(() =>
  213. {
  214. using (Packet _packet = new Packet(_data))
  215. {
  216. int _packetId = _packet.ReadInt();
  217. packetHandlers[_packetId](_packet);
  218. }
  219. });
  220. }
  221. private void Disconnect()
  222. {
  223. instance.Disconnect();
  224. endPoint = null;
  225. socket = null;
  226. }
  227. }
  228. private void InitializeClientData()
  229. {
  230. packetHandlers = new Dictionary<int, PacketHandler>()
  231. {
  232. { (int)ServerPackets.welcome, ClientHandle.Welcome },
  233. { (int)ServerPackets.spawnPlayer, ClientHandle.SpawnPlayer },
  234. { (int)ServerPackets.playerPosition, ClientHandle.PlayerPosition },
  235. { (int)ServerPackets.playerRotation, ClientHandle.PlayerRotation },
  236. { (int)ServerPackets.playerDisconnected, ClientHandle.PlayerDisconnected },
  237. { (int)ServerPackets.playerHealth, ClientHandle.PlayerHealth },
  238. { (int)ServerPackets.playerRespawned, ClientHandle.PlayerRespawned }
  239. };
  240. Debug.Log("Initialized packets.");
  241. }
  242. private void Disconnect()
  243. {
  244. if (isConnected)
  245. {
  246. isConnected = false;
  247. tcp.socket.Close();
  248. udp.socket.Close();
  249. Debug.Log("Disconnected from server");
  250. }
  251. }
  252. }