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Ajout du script block spawner

Il permet à l'utilisateur de faire spawner un prefab
en face du gameobject auquel le script est attaché

Contrôles :
clic droit (hold) preview du bloc
clic gauche (avec clic droit) placer le bloc
le script est déja attaché au prefab du joueur. Une scene pour le test
est mise en place, avec un petit prefab de bloc a spawner

!! Le bloc de preview a tendance à saccader. Il faudrait y jeter un oeil
!! C'est pas une question de performance ca vient de la manière dont est
!! codé le script. D'ailleurs n'hésitez pas à le réécrire si vous y voyez
!! des lacunes

+ ajout du sprint dans le script free fly
Maj pour sprinter (hold)
shader
Figg 4 years ago
parent
commit
38252be267

+ 69
- 0
FreeCam/Assets/BlockSpawner.cs View File

@@ -0,0 +1,69 @@
1
+using System.Collections;
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+using System.Collections.Generic;
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+using UnityEngine;
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+using UnityEngine.InputSystem;
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+
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+public class BlockSpawner : MonoBehaviour
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+{
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+    [SerializeField]
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+    private GameObject _blockToPlace;
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+    public GameObject BlockToPlace
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+    {
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+        get
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+        {
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+            return _blockToPlace;
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+        }
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+        set
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+        {
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+            DisablePreviewMode();
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+            _blockToPlace = value;
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+        }
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+    }
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+
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+    public float spawnDistance = 3f;
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+
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+    private GameObject _blockInstance;
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+
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+    private bool _isPreview = false;
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+
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+
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+    public void Update()
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+    {
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+        if (_blockInstance == null) return;
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+
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+        _blockInstance.transform.position = transform.position + transform.forward * spawnDistance;
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+        _blockInstance.transform.rotation = transform.rotation;
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+    }
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+
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+    public void OnPlaceBlock()
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+    {
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+        if (!_isPreview) return;
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+        _blockInstance = null;
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+        DisablePreviewMode();
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+    }
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+
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+    public void OnTogglePreviewMode(InputValue value)
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+    {
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+        float valueAsFloat = value.Get<float>();
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+
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+        if (valueAsFloat == 1f) EnablePreviewMode();
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+        else DisablePreviewMode();
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+    }
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+
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+    private void EnablePreviewMode()
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+    {
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+        if (_blockToPlace == null) return;
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+
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+        Vector3 pos = transform.position + transform.forward * spawnDistance;
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+        Quaternion rot = transform.rotation;
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+        _blockInstance = Instantiate(_blockToPlace, pos, rot);
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+        _isPreview = true;
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+    }
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+
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+    private void DisablePreviewMode()
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+    {
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+        Destroy(_blockInstance);
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+        Debug.Log("disabled");
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+        _isPreview = false;
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+    }
69
+}

+ 11
- 0
FreeCam/Assets/BlockSpawner.cs.meta View File

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FreeCam/Assets/Block_test.prefab View File

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+ 7
- 0
FreeCam/Assets/Block_test.prefab.meta View File

@@ -0,0 +1,7 @@
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+ 112
- 0
FreeCam/Assets/Controls.inputactions View File

@@ -20,6 +20,30 @@
20 20
                     "expectedControlType": "Vector2",
21 21
                     "processors": "",
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                     "interactions": ""
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+                },
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+                {
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+                    "name": "Place Block",
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+                    "type": "Button",
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+                    "id": "4b7ab0aa-cda3-4160-a713-27c305d29dcd",
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+                    "expectedControlType": "Button",
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+                    "processors": "",
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+                    "interactions": ""
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+                },
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+                {
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+                    "name": "Toggle Preview Mode",
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+                    "type": "Value",
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+                    "id": "eb19afaa-83cb-48ec-8718-af2ea48a9bc8",
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+                    "expectedControlType": "Button",
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+                    "processors": "",
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+                    "interactions": ""
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+                },
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+                {
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+                    "name": "Sprint",
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+                    "type": "Value",
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+                    "id": "ad65292f-dcff-4d57-b698-482297345782",
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+                    "expectedControlType": "Button",
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+                    "processors": "",
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+                    "interactions": ""
23 47
                 }
24 48
             ],
25 49
             "bindings": [
@@ -79,6 +103,61 @@
79 103
                     "isPartOfComposite": true
80 104
                 },
81 105
                 {
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+                    "name": "WASD",
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+                    "id": "437251c2-ab5e-4ecd-9da0-054532ba3060",
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+                    "path": "2DVector",
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+                    "interactions": "",
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+                    "processors": "",
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+                    "groups": "",
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+                    "action": "Movement",
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+                    "isComposite": true,
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+                    "isPartOfComposite": false
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+                },
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+                {
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+                    "name": "up",
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+                    "id": "b69f7258-14ce-4041-aba3-8c569de69dc7",
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+                    "path": "<Keyboard>/w",
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+                    "interactions": "",
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+                    "processors": "",
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+                    "groups": "",
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+                    "action": "Movement",
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+                    "isComposite": false,
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+                    "isPartOfComposite": true
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+                },
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+                {
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+                    "name": "down",
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+                    "id": "65c57866-904c-45d0-b16c-1454bd2597e2",
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+                    "path": "<Keyboard>/s",
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+                    "interactions": "",
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+                    "processors": "",
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+                    "groups": "",
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+                    "action": "Movement",
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+                    "isComposite": false,
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+                    "isPartOfComposite": true
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+                },
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+                {
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+                    "name": "left",
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+                    "id": "c61cc306-727b-4470-b581-d2c472ada66e",
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+                    "path": "<Keyboard>/a",
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+                    "interactions": "",
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+                    "processors": "",
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+                    "groups": "",
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+                    "action": "Movement",
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+                    "isComposite": false,
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+                    "isPartOfComposite": true
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+                },
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+                {
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+                    "name": "right",
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+                    "id": "0813b56f-d53f-4bd1-bae8-2e7cfb4f644f",
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+                    "path": "<Keyboard>/d",
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+                    "interactions": "",
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+                    "processors": "",
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+                    "groups": "",
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+                    "action": "Movement",
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+                    "isComposite": false,
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+                    "isPartOfComposite": true
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+                },
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+                {
82 161
                     "name": "",
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                     "id": "b00386e1-8b81-4b23-add0-14dfd7c1fc48",
84 163
                     "path": "<Mouse>/delta",
@@ -88,6 +167,39 @@
88 167
                     "action": "Look",
89 168
                     "isComposite": false,
90 169
                     "isPartOfComposite": false
170
+                },
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+                {
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+                    "name": "",
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+                    "id": "a629ccdb-feec-4006-99da-ecd1fc2a582a",
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+                    "path": "<Mouse>/leftButton",
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+                    "interactions": "",
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+                    "processors": "",
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+                    "groups": "",
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+                    "action": "Place Block",
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+                    "isComposite": false,
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+                    "isPartOfComposite": false
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+                },
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+                {
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+                    "name": "",
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+                    "id": "8f6ba03e-dbdb-42ce-be6f-5550c0a2a444",
185
+                    "path": "<Mouse>/rightButton",
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+                    "interactions": "",
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+                    "processors": "",
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+                    "groups": "",
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+                    "action": "Toggle Preview Mode",
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+                    "isComposite": false,
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+                    "isPartOfComposite": false
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+                },
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+                {
194
+                    "name": "",
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+                    "id": "171894bd-9d65-472e-8e83-7cf79f2057ab",
196
+                    "path": "<Keyboard>/leftShift",
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+                    "interactions": "",
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+                    "processors": "",
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+                    "groups": "",
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+                    "action": "Sprint",
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+                    "isComposite": false,
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+                    "isPartOfComposite": false
91 203
                 }
92 204
             ]
93 205
         }

+ 78
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FreeCam/Assets/Materials/New Material.mat View File

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FreeCam/Assets/Materials/New Material.mat.meta View File

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FreeCam/Assets/Player.prefab View File

@@ -258,6 +258,7 @@ GameObject:
258 258
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259 259
   - component: {fileID: 562755809799988216}
260 260
   - component: {fileID: 5739138180788424124}
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+  - component: {fileID: 6193258497320629589}
261 262
   m_Layer: 0
262 263
   m_Name: Player
263 264
   m_TagString: Untagged
@@ -346,3 +347,17 @@ CharacterController:
346 347
   m_SkinWidth: 0.08
347 348
   m_MinMoveDistance: 0.001
348 349
   m_Center: {x: 0, y: 0, z: 0}
350
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+  m_Name: 
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+  m_EditorClassIdentifier: 
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+  blockToPlace: {fileID: 3300812737117657924, guid: 7b30a4c90d614f747872471cf43b8e56, type: 3}
363
+  spawnDistance: 3

+ 4
- 0
FreeCam/Assets/Scenes/SampleScene.unity View File

@@ -684,5 +684,9 @@ PrefabInstance:
684 684
       propertyPath: m_Name
685 685
       value: Player
686 686
       objectReference: {fileID: 0}
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+    - target: {fileID: 6193258497320629589, guid: 37333bbc22b455449a05fcf8aa6b9a8f, type: 3}
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   m_SourcePrefab: {fileID: 100100000, guid: 37333bbc22b455449a05fcf8aa6b9a8f, type: 3}

+ 12
- 2
FreeCam/Assets/Scripts/FreeCam.cs View File

@@ -6,6 +6,7 @@ public class FreeCam : MonoBehaviour
6 6
     [Header("Controls")]
7 7
 
8 8
     public float moveSpeed = 10f;
9
+    public float sprintSpeed = 30f;
9 10
     public bool ghost = true;
10 11
 
11 12
     [Header("Sensitivity")]
@@ -24,6 +25,7 @@ public class FreeCam : MonoBehaviour
24 25
     private CharacterController _controller;
25 26
 
26 27
     private float _rotationX;
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+    private bool _isSprinting;
27 29
 
28 30
 
29 31
     private void Start()
@@ -37,6 +39,7 @@ public class FreeCam : MonoBehaviour
37 39
         _controller = gameObject.GetComponent<CharacterController>();
38 40
 
39 41
         _rotationX = 0;
42
+        _isSprinting = false;
40 43
     }
41 44
 
42 45
     // Update is called once per frame
@@ -56,8 +59,9 @@ public class FreeCam : MonoBehaviour
56 59
 
57 60
         transform.localEulerAngles = new Vector3(-_rotationX, rotationY, 0);
58 61
 
59
-        float translationX = _velocity.x * moveSpeed * Time.deltaTime;
60
-        float translationZ = _velocity.y * moveSpeed * Time.deltaTime;
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+        float speed = _isSprinting ? sprintSpeed : moveSpeed;
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+        float translationX = _velocity.x * speed * Time.deltaTime;
64
+        float translationZ = _velocity.y * speed * Time.deltaTime;
61 65
 
62 66
         Vector3 _move = new Vector3(translationX, 0f, translationZ);
63 67
 
@@ -83,4 +87,10 @@ public class FreeCam : MonoBehaviour
83 87
         _velocity.x = valueAsVector2.x;
84 88
         _velocity.y = valueAsVector2.y;
85 89
     }
90
+
91
+    public void OnSprint(InputValue value)
92
+    {
93
+        float valueAsFloat = value.Get<float>();
94
+        _isSprinting = valueAsFloat == 1f;
95
+    }
86 96
 }

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