Création d'un petit party-game anonyme de Build + Bagar sous Unity
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

Player.prefab 10KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &562755808398335231
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 562755808398335230}
  12. - component: {fileID: 562755808398335200}
  13. - component: {fileID: 562755808398335201}
  14. m_Layer: 0
  15. m_Name: Cube
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &562755808398335230
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 562755808398335231}
  28. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0.4}
  30. m_LocalScale: {x: 0.72174, y: 0.19307, z: 0.29698}
  31. m_Children: []
  32. m_Father: {fileID: 562755809022050221}
  33. m_RootOrder: 0
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &562755808398335200
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 562755808398335231}
  42. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  43. --- !u!23 &562755808398335201
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 562755808398335231}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RayTracingMode: 2
  58. m_RayTraceProcedural: 0
  59. m_RenderingLayerMask: 1
  60. m_RendererPriority: 0
  61. m_Materials:
  62. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  63. m_StaticBatchInfo:
  64. firstSubMesh: 0
  65. subMeshCount: 0
  66. m_StaticBatchRoot: {fileID: 0}
  67. m_ProbeAnchor: {fileID: 0}
  68. m_LightProbeVolumeOverride: {fileID: 0}
  69. m_ScaleInLightmap: 1
  70. m_ReceiveGI: 1
  71. m_PreserveUVs: 0
  72. m_IgnoreNormalsForChartDetection: 0
  73. m_ImportantGI: 0
  74. m_StitchLightmapSeams: 1
  75. m_SelectedEditorRenderState: 3
  76. m_MinimumChartSize: 4
  77. m_AutoUVMaxDistance: 0.5
  78. m_AutoUVMaxAngle: 89
  79. m_LightmapParameters: {fileID: 0}
  80. m_SortingLayerID: 0
  81. m_SortingLayer: 0
  82. m_SortingOrder: 0
  83. m_AdditionalVertexStreams: {fileID: 0}
  84. --- !u!1 &562755809022050218
  85. GameObject:
  86. m_ObjectHideFlags: 0
  87. m_CorrespondingSourceObject: {fileID: 0}
  88. m_PrefabInstance: {fileID: 0}
  89. m_PrefabAsset: {fileID: 0}
  90. serializedVersion: 6
  91. m_Component:
  92. - component: {fileID: 562755809022050221}
  93. - component: {fileID: 562755809022050223}
  94. - component: {fileID: 562755809022050220}
  95. m_Layer: 0
  96. m_Name: Graphics
  97. m_TagString: Untagged
  98. m_Icon: {fileID: 0}
  99. m_NavMeshLayer: 0
  100. m_StaticEditorFlags: 0
  101. m_IsActive: 1
  102. --- !u!4 &562755809022050221
  103. Transform:
  104. m_ObjectHideFlags: 0
  105. m_CorrespondingSourceObject: {fileID: 0}
  106. m_PrefabInstance: {fileID: 0}
  107. m_PrefabAsset: {fileID: 0}
  108. m_GameObject: {fileID: 562755809022050218}
  109. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  110. m_LocalPosition: {x: 0, y: 0, z: 0}
  111. m_LocalScale: {x: 1, y: 1, z: 1}
  112. m_Children:
  113. - {fileID: 562755808398335230}
  114. m_Father: {fileID: 562755809799988214}
  115. m_RootOrder: 1
  116. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  117. --- !u!33 &562755809022050223
  118. MeshFilter:
  119. m_ObjectHideFlags: 0
  120. m_CorrespondingSourceObject: {fileID: 0}
  121. m_PrefabInstance: {fileID: 0}
  122. m_PrefabAsset: {fileID: 0}
  123. m_GameObject: {fileID: 562755809022050218}
  124. m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
  125. --- !u!23 &562755809022050220
  126. MeshRenderer:
  127. m_ObjectHideFlags: 0
  128. m_CorrespondingSourceObject: {fileID: 0}
  129. m_PrefabInstance: {fileID: 0}
  130. m_PrefabAsset: {fileID: 0}
  131. m_GameObject: {fileID: 562755809022050218}
  132. m_Enabled: 1
  133. m_CastShadows: 1
  134. m_ReceiveShadows: 1
  135. m_DynamicOccludee: 1
  136. m_MotionVectors: 1
  137. m_LightProbeUsage: 1
  138. m_ReflectionProbeUsage: 1
  139. m_RayTracingMode: 2
  140. m_RayTraceProcedural: 0
  141. m_RenderingLayerMask: 1
  142. m_RendererPriority: 0
  143. m_Materials:
  144. - {fileID: 2100000, guid: 57a5f935444af544898c03f6544ad0c1, type: 2}
  145. m_StaticBatchInfo:
  146. firstSubMesh: 0
  147. subMeshCount: 0
  148. m_StaticBatchRoot: {fileID: 0}
  149. m_ProbeAnchor: {fileID: 0}
  150. m_LightProbeVolumeOverride: {fileID: 0}
  151. m_ScaleInLightmap: 1
  152. m_ReceiveGI: 1
  153. m_PreserveUVs: 0
  154. m_IgnoreNormalsForChartDetection: 0
  155. m_ImportantGI: 0
  156. m_StitchLightmapSeams: 1
  157. m_SelectedEditorRenderState: 3
  158. m_MinimumChartSize: 4
  159. m_AutoUVMaxDistance: 0.5
  160. m_AutoUVMaxAngle: 89
  161. m_LightmapParameters: {fileID: 0}
  162. m_SortingLayerID: 0
  163. m_SortingLayer: 0
  164. m_SortingOrder: 0
  165. m_AdditionalVertexStreams: {fileID: 0}
  166. --- !u!1 &562755809761093430
  167. GameObject:
  168. m_ObjectHideFlags: 0
  169. m_CorrespondingSourceObject: {fileID: 0}
  170. m_PrefabInstance: {fileID: 0}
  171. m_PrefabAsset: {fileID: 0}
  172. serializedVersion: 6
  173. m_Component:
  174. - component: {fileID: 562755809761093433}
  175. - component: {fileID: 562755809761093435}
  176. - component: {fileID: 562755809761093432}
  177. m_Layer: 0
  178. m_Name: Camera
  179. m_TagString: Untagged
  180. m_Icon: {fileID: 0}
  181. m_NavMeshLayer: 0
  182. m_StaticEditorFlags: 0
  183. m_IsActive: 1
  184. --- !u!4 &562755809761093433
  185. Transform:
  186. m_ObjectHideFlags: 0
  187. m_CorrespondingSourceObject: {fileID: 0}
  188. m_PrefabInstance: {fileID: 0}
  189. m_PrefabAsset: {fileID: 0}
  190. m_GameObject: {fileID: 562755809761093430}
  191. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  192. m_LocalPosition: {x: 0, y: 0, z: 0}
  193. m_LocalScale: {x: 1, y: 1, z: 1}
  194. m_Children: []
  195. m_Father: {fileID: 562755809799988214}
  196. m_RootOrder: 0
  197. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  198. --- !u!20 &562755809761093435
  199. Camera:
  200. m_ObjectHideFlags: 0
  201. m_CorrespondingSourceObject: {fileID: 0}
  202. m_PrefabInstance: {fileID: 0}
  203. m_PrefabAsset: {fileID: 0}
  204. m_GameObject: {fileID: 562755809761093430}
  205. m_Enabled: 1
  206. serializedVersion: 2
  207. m_ClearFlags: 1
  208. m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
  209. m_projectionMatrixMode: 1
  210. m_GateFitMode: 2
  211. m_FOVAxisMode: 0
  212. m_SensorSize: {x: 36, y: 24}
  213. m_LensShift: {x: 0, y: 0}
  214. m_FocalLength: 50
  215. m_NormalizedViewPortRect:
  216. serializedVersion: 2
  217. x: 0
  218. y: 0
  219. width: 1
  220. height: 1
  221. near clip plane: 0.3
  222. far clip plane: 1000
  223. field of view: 60
  224. orthographic: 0
  225. orthographic size: 5
  226. m_Depth: 0
  227. m_CullingMask:
  228. serializedVersion: 2
  229. m_Bits: 4294967295
  230. m_RenderingPath: -1
  231. m_TargetTexture: {fileID: 0}
  232. m_TargetDisplay: 0
  233. m_TargetEye: 3
  234. m_HDR: 1
  235. m_AllowMSAA: 1
  236. m_AllowDynamicResolution: 0
  237. m_ForceIntoRT: 0
  238. m_OcclusionCulling: 1
  239. m_StereoConvergence: 10
  240. m_StereoSeparation: 0.022
  241. --- !u!81 &562755809761093432
  242. AudioListener:
  243. m_ObjectHideFlags: 0
  244. m_CorrespondingSourceObject: {fileID: 0}
  245. m_PrefabInstance: {fileID: 0}
  246. m_PrefabAsset: {fileID: 0}
  247. m_GameObject: {fileID: 562755809761093430}
  248. m_Enabled: 1
  249. --- !u!1 &562755809799988215
  250. GameObject:
  251. m_ObjectHideFlags: 0
  252. m_CorrespondingSourceObject: {fileID: 0}
  253. m_PrefabInstance: {fileID: 0}
  254. m_PrefabAsset: {fileID: 0}
  255. serializedVersion: 6
  256. m_Component:
  257. - component: {fileID: 562755809799988214}
  258. - component: {fileID: 562755809799988217}
  259. - component: {fileID: 562755809799988216}
  260. - component: {fileID: 5739138180788424124}
  261. - component: {fileID: 6193258497320629589}
  262. m_Layer: 0
  263. m_Name: Player
  264. m_TagString: Untagged
  265. m_Icon: {fileID: 0}
  266. m_NavMeshLayer: 0
  267. m_StaticEditorFlags: 0
  268. m_IsActive: 1
  269. --- !u!4 &562755809799988214
  270. Transform:
  271. m_ObjectHideFlags: 0
  272. m_CorrespondingSourceObject: {fileID: 0}
  273. m_PrefabInstance: {fileID: 0}
  274. m_PrefabAsset: {fileID: 0}
  275. m_GameObject: {fileID: 562755809799988215}
  276. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  277. m_LocalPosition: {x: 0, y: 0, z: 0}
  278. m_LocalScale: {x: 1, y: 1, z: 1}
  279. m_Children:
  280. - {fileID: 562755809761093433}
  281. - {fileID: 562755809022050221}
  282. m_Father: {fileID: 0}
  283. m_RootOrder: 0
  284. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  285. --- !u!114 &562755809799988217
  286. MonoBehaviour:
  287. m_ObjectHideFlags: 0
  288. m_CorrespondingSourceObject: {fileID: 0}
  289. m_PrefabInstance: {fileID: 0}
  290. m_PrefabAsset: {fileID: 0}
  291. m_GameObject: {fileID: 562755809799988215}
  292. m_Enabled: 1
  293. m_EditorHideFlags: 0
  294. m_Script: {fileID: 11500000, guid: 05873a6569d195c4fbd5d284132429ad, type: 3}
  295. m_Name:
  296. m_EditorClassIdentifier:
  297. moveSpeed: 10
  298. ghost: 1
  299. XAxisSensitivity: 30
  300. YAxisSensitivity: 30
  301. MaxXAngle: 60
  302. --- !u!114 &562755809799988216
  303. MonoBehaviour:
  304. m_ObjectHideFlags: 0
  305. m_CorrespondingSourceObject: {fileID: 0}
  306. m_PrefabInstance: {fileID: 0}
  307. m_PrefabAsset: {fileID: 0}
  308. m_GameObject: {fileID: 562755809799988215}
  309. m_Enabled: 1
  310. m_EditorHideFlags: 0
  311. m_Script: {fileID: 11500000, guid: 62899f850307741f2a39c98a8b639597, type: 3}
  312. m_Name:
  313. m_EditorClassIdentifier:
  314. m_Actions: {fileID: -944628639613478452, guid: cf751ee290649c944adf33d6a009d58a, type: 3}
  315. m_NotificationBehavior: 0
  316. m_UIInputModule: {fileID: 0}
  317. m_DeviceLostEvent:
  318. m_PersistentCalls:
  319. m_Calls: []
  320. m_DeviceRegainedEvent:
  321. m_PersistentCalls:
  322. m_Calls: []
  323. m_ControlsChangedEvent:
  324. m_PersistentCalls:
  325. m_Calls: []
  326. m_ActionEvents: []
  327. m_NeverAutoSwitchControlSchemes: 0
  328. m_DefaultControlScheme:
  329. m_DefaultActionMap: Player
  330. m_SplitScreenIndex: -1
  331. m_Camera: {fileID: 0}
  332. --- !u!143 &5739138180788424124
  333. CharacterController:
  334. m_ObjectHideFlags: 0
  335. m_CorrespondingSourceObject: {fileID: 0}
  336. m_PrefabInstance: {fileID: 0}
  337. m_PrefabAsset: {fileID: 0}
  338. m_GameObject: {fileID: 562755809799988215}
  339. m_Material: {fileID: 0}
  340. m_IsTrigger: 0
  341. m_Enabled: 1
  342. serializedVersion: 2
  343. m_Height: 2
  344. m_Radius: 0.5
  345. m_SlopeLimit: 45
  346. m_StepOffset: 0.3
  347. m_SkinWidth: 0.08
  348. m_MinMoveDistance: 0.001
  349. m_Center: {x: 0, y: 0, z: 0}
  350. --- !u!114 &6193258497320629589
  351. MonoBehaviour:
  352. m_ObjectHideFlags: 0
  353. m_CorrespondingSourceObject: {fileID: 0}
  354. m_PrefabInstance: {fileID: 0}
  355. m_PrefabAsset: {fileID: 0}
  356. m_GameObject: {fileID: 562755809799988215}
  357. m_Enabled: 1
  358. m_EditorHideFlags: 0
  359. m_Script: {fileID: 11500000, guid: b78dfde35e58d1e4c858653eaf06ea64, type: 3}
  360. m_Name:
  361. m_EditorClassIdentifier:
  362. blockToPlace: {fileID: 3300812737117657924, guid: 7b30a4c90d614f747872471cf43b8e56, type: 3}
  363. spawnDistance: 3