#ifndef PERCEPTION_H #define PERCEPTION_H class Perception { // The class public: // Access specifier int fWidth; // Attribute (int variable) int fHeight; // Attribute std::vector fSurroundings; Perception(); Perception(int iWidth, int iHeight); void setXY(uint32_t iValue, int iX, int iY); uint32_t getXY(int iX, int iY); }; #endif // PERCEPTION_H