# Welcome to MARTINS.js!

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Create amazing Augmented Reality experiences with **MARTINS.js**, a GPU-accelerated Augmented Reality engine for the web.

[Get started](./introduction.md){ .md-button .md-button--primary } [Try a demo](../demo.md){ .md-button .md-button } [:heart:{ .heart } Support my work](../support-my-work.md){ .md-button }

## Features

* **Runs everywhere**: on Android, on iOS, and even on Desktop computers. No need of AR-capable devices.
* **Image tracking**. Use it to track detailed images such as: book covers, cartoons and photos.

## Why use MARTINS.js?

* **No need to download apps!** MARTINS.js is a WebAR engine: it runs in web browsers. Users can access the AR experiences immediately.
* **Easy to get started!** MARTINS.js can be used with a `<script>` tag in your page. A static HTML page is enough to get started.
* **Fast and powerful!** MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
* **Fully standalone!** MARTINS.js is built from scratch using standard web technologies. No need for additional hardware or software!
* **Free and open-source!** Get started right away!

## Browser compatibility

MARTINS.js is compatible with all major web browsers:

| Chrome | Edge | Firefox | Opera | Safari* |
|:------:|:----:|:-------:|:-----:|:-------:|
| :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |

\* use Safari 15.2 or later.

MARTINS.js requires WebGL2 and WebAssembly.

## About

MARTINS.js is developed by [Alexandre Martins](https://github.com/alemart) and released under the [LGPL](../license.md). It is based on [Speedy Vision](https://github.com/alemart/speedy-vision).