ソースを参照

Ajout du projet FreeCam

Ce projet contient un script de freefly qui permet a
l'utilisateur de controler librement dans l'espace
le gameobject attaché au script.
Il utilise le nouvel InputSystem.
Une scène et divers éléments sont mis en place pour le
test, y a plus qu'a play

Controles : Arrows + Mouse (jsp si j'ai mis WASD)

Paramètres du script :
- vitesse déplacement et sensibilité caméra
- angle de vue axe X
- possibilité de passer à travers les murs
TEST
Figg 4年前
コミット
b546b5d345
38個のファイルの変更3516行の追加0行の削除
  1. 96
    0
      FreeCam/Assets/Controls.inputactions
  2. 14
    0
      FreeCam/Assets/Controls.inputactions.meta
  3. 8
    0
      FreeCam/Assets/Materials.meta
  4. 78
    0
      FreeCam/Assets/Materials/Player.mat
  5. 8
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      FreeCam/Assets/Materials/Player.mat.meta
  6. 348
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      FreeCam/Assets/Player.prefab
  7. 7
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      FreeCam/Assets/Player.prefab.meta
  8. 8
    0
      FreeCam/Assets/Scenes.meta
  9. 688
    0
      FreeCam/Assets/Scenes/SampleScene.unity
  10. 7
    0
      FreeCam/Assets/Scenes/SampleScene.unity.meta
  11. 63
    0
      FreeCam/Assets/Scenes/SampleSceneSettings.lighting
  12. 8
    0
      FreeCam/Assets/Scenes/SampleSceneSettings.lighting.meta
  13. 8
    0
      FreeCam/Assets/Scripts.meta
  14. 86
    0
      FreeCam/Assets/Scripts/FreeCam.cs
  15. 11
    0
      FreeCam/Assets/Scripts/FreeCam.cs.meta
  16. 46
    0
      FreeCam/Logs/Packages-Update.log
  17. 44
    0
      FreeCam/Packages/manifest.json
  18. 337
    0
      FreeCam/Packages/packages-lock.json
  19. 19
    0
      FreeCam/ProjectSettings/AudioManager.asset
  20. 6
    0
      FreeCam/ProjectSettings/ClusterInputManager.asset
  21. 34
    0
      FreeCam/ProjectSettings/DynamicsManager.asset
  22. 8
    0
      FreeCam/ProjectSettings/EditorBuildSettings.asset
  23. 30
    0
      FreeCam/ProjectSettings/EditorSettings.asset
  24. 63
    0
      FreeCam/ProjectSettings/GraphicsSettings.asset
  25. 295
    0
      FreeCam/ProjectSettings/InputManager.asset
  26. 91
    0
      FreeCam/ProjectSettings/NavMeshAreas.asset
  27. 56
    0
      FreeCam/ProjectSettings/Physics2DSettings.asset
  28. 7
    0
      FreeCam/ProjectSettings/PresetManager.asset
  29. 673
    0
      FreeCam/ProjectSettings/ProjectSettings.asset
  30. 2
    0
      FreeCam/ProjectSettings/ProjectVersion.txt
  31. 232
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      FreeCam/ProjectSettings/QualitySettings.asset
  32. 43
    0
      FreeCam/ProjectSettings/TagManager.asset
  33. 9
    0
      FreeCam/ProjectSettings/TimeManager.asset
  34. 34
    0
      FreeCam/ProjectSettings/UnityConnectSettings.asset
  35. 12
    0
      FreeCam/ProjectSettings/VFXManager.asset
  36. 8
    0
      FreeCam/ProjectSettings/VersionControlSettings.asset
  37. 10
    0
      FreeCam/ProjectSettings/XRSettings.asset
  38. 19
    0
      FreeCam/UserSettings/EditorUserSettings.asset

+ 96
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FreeCam/Assets/Controls.inputactions ファイルの表示

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FreeCam/Assets/Scripts/FreeCam.cs ファイルの表示

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1
+using UnityEngine;
2
+using UnityEngine.InputSystem;
3
+
4
+public class FreeCam : MonoBehaviour
5
+{
6
+    [Header("Controls")]
7
+
8
+    public float moveSpeed = 10f;
9
+    public bool ghost = true;
10
+
11
+    [Header("Sensitivity")]
12
+
13
+    public float XAxisSensitivity = 30f;
14
+    public float YAxisSensitivity = 30f;
15
+
16
+    [Space]
17
+
18
+    [Range(0, 89)] public float MaxXAngle = 60f;
19
+
20
+    // privates
21
+
22
+    private Vector2 _inputMouse;
23
+    private Vector2 _velocity;
24
+    private CharacterController _controller;
25
+
26
+    private float _rotationX;
27
+
28
+
29
+    private void Start()
30
+    {
31
+        // TODO remove - doesn't belong here - test only
32
+        Cursor.lockState = CursorLockMode.Locked;
33
+        Cursor.visible = false;
34
+
35
+        _inputMouse = Vector2.zero;
36
+        _velocity = Vector2.zero;
37
+        _controller = gameObject.GetComponent<CharacterController>();
38
+
39
+        _rotationX = 0;
40
+    }
41
+
42
+    // Update is called once per frame
43
+    // TODO test if checking (input values = 0) to avoid calculus reduces CPU usage
44
+    private void Update()
45
+    {
46
+        float rotationHorizontal = _inputMouse.x * XAxisSensitivity * Time.deltaTime;
47
+        float rotationVertical = _inputMouse.y * YAxisSensitivity * Time.deltaTime;
48
+
49
+        // always rotate Y in global world space to avoid gimbal lock
50
+        transform.Rotate(Vector3.up * rotationHorizontal, Space.World);
51
+
52
+        float rotationY = transform.localEulerAngles.y;
53
+
54
+        _rotationX += rotationVertical;
55
+        _rotationX = Mathf.Clamp(_rotationX, -MaxXAngle, MaxXAngle);
56
+
57
+        transform.localEulerAngles = new Vector3(-_rotationX, rotationY, 0);
58
+
59
+        float translationX = _velocity.x * moveSpeed * Time.deltaTime;
60
+        float translationZ = _velocity.y * moveSpeed * Time.deltaTime;
61
+
62
+        Vector3 _move = new Vector3(translationX, 0f, translationZ);
63
+
64
+        // ghost directly moves transform. non-ghost uses CharacterController collision detection
65
+        if (ghost) {
66
+            transform.Translate(_move);
67
+        } else {
68
+            _move = transform.TransformVector(_move);
69
+            _controller.Move(_move);
70
+        }
71
+    }
72
+
73
+    public void OnLook(InputValue value)
74
+    {
75
+        Vector2 valueAsVector2 = value.Get<Vector2>();
76
+        _inputMouse.x = valueAsVector2.x;
77
+        _inputMouse.y = valueAsVector2.y;
78
+    }
79
+
80
+    public void OnMovement(InputValue value)
81
+    {
82
+        Vector2 valueAsVector2 = value.Get<Vector2>();
83
+        _velocity.x = valueAsVector2.x;
84
+        _velocity.y = valueAsVector2.y;
85
+    }
86
+}

+ 11
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FreeCam/Assets/Scripts/FreeCam.cs.meta ファイルの表示

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+guid: 05873a6569d195c4fbd5d284132429ad
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+MonoImporter:
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+  externalObjects: {}
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+  serializedVersion: 2
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+  defaultReferences: []
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+  executionOrder: 0
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+  icon: {instanceID: 0}
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+  userData: 
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+  assetBundleName: 
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+  assetBundleVariant: 

+ 46
- 0
FreeCam/Logs/Packages-Update.log ファイルの表示

@@ -0,0 +1,46 @@
1
+
2
+=== Fri Sep 18 17:19:34 2020
3
+
4
+Packages were changed.
5
+Update Mode: mergeDefaultDependencies
6
+
7
+The following packages were added:
8
+  com.unity.collab-proxy@1.3.8
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+  com.unity.ide.rider@1.2.1
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+  com.unity.ide.visualstudio@2.0.2
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+  com.unity.ide.vscode@1.2.1
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+  com.unity.modules.ai@1.0.0
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+  com.unity.modules.androidjni@1.0.0
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+  com.unity.modules.animation@1.0.0
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+  com.unity.modules.assetbundle@1.0.0
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+  com.unity.modules.audio@1.0.0
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+  com.unity.modules.cloth@1.0.0
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+  com.unity.modules.director@1.0.0
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+  com.unity.modules.imageconversion@1.0.0
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+  com.unity.modules.imgui@1.0.0
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+  com.unity.modules.jsonserialize@1.0.0
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+  com.unity.modules.particlesystem@1.0.0
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+  com.unity.modules.physics@1.0.0
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+  com.unity.modules.physics2d@1.0.0
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+  com.unity.modules.screencapture@1.0.0
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+  com.unity.modules.terrain@1.0.0
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+  com.unity.modules.terrainphysics@1.0.0
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+  com.unity.modules.tilemap@1.0.0
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+  com.unity.modules.ui@1.0.0
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+  com.unity.modules.uielements@1.0.0
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+  com.unity.modules.umbra@1.0.0
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+  com.unity.modules.unityanalytics@1.0.0
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+  com.unity.modules.unitywebrequest@1.0.0
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+  com.unity.modules.unitywebrequestassetbundle@1.0.0
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+  com.unity.modules.unitywebrequestaudio@1.0.0
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+  com.unity.modules.unitywebrequesttexture@1.0.0
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+  com.unity.modules.unitywebrequestwww@1.0.0
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+  com.unity.modules.vehicles@1.0.0
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+  com.unity.modules.video@1.0.0
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+  com.unity.modules.vr@1.0.0
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+  com.unity.modules.wind@1.0.0
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+  com.unity.modules.xr@1.0.0
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+  com.unity.test-framework@1.1.14
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+  com.unity.textmeshpro@3.0.1
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+  com.unity.timeline@1.3.4
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+  com.unity.ugui@1.0.0

+ 44
- 0
FreeCam/Packages/manifest.json ファイルの表示

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+{
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+  "dependencies": {
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+    "com.unity.collab-proxy": "1.3.8",
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+    "com.unity.ide.rider": "1.2.1",
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+    "com.unity.ide.visualstudio": "2.0.2",
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+    "com.unity.ide.vscode": "1.2.1",
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+    "com.unity.inputsystem": "1.0.0",
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+    "com.unity.test-framework": "1.1.14",
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+    "com.unity.textmeshpro": "3.0.1",
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+    "com.unity.timeline": "1.3.4",
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+    "com.unity.ugui": "1.0.0",
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+    "com.unity.modules.ai": "1.0.0",
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+    "com.unity.modules.androidjni": "1.0.0",
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+    "com.unity.modules.animation": "1.0.0",
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+    "com.unity.modules.assetbundle": "1.0.0",
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+    "com.unity.modules.audio": "1.0.0",
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+    "com.unity.modules.cloth": "1.0.0",
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+    "com.unity.modules.director": "1.0.0",
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+    "com.unity.modules.imageconversion": "1.0.0",
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+    "com.unity.modules.imgui": "1.0.0",
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+    "com.unity.modules.jsonserialize": "1.0.0",
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+    "com.unity.modules.particlesystem": "1.0.0",
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+    "com.unity.modules.physics": "1.0.0",
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+    "com.unity.modules.physics2d": "1.0.0",
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+    "com.unity.modules.screencapture": "1.0.0",
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+    "com.unity.modules.terrain": "1.0.0",
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+    "com.unity.modules.terrainphysics": "1.0.0",
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+    "com.unity.modules.tilemap": "1.0.0",
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+    "com.unity.modules.ui": "1.0.0",
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+    "com.unity.modules.uielements": "1.0.0",
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+    "com.unity.modules.umbra": "1.0.0",
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+    "com.unity.modules.unityanalytics": "1.0.0",
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+    "com.unity.modules.unitywebrequest": "1.0.0",
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+    "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
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+    "com.unity.modules.unitywebrequestaudio": "1.0.0",
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+    "com.unity.modules.unitywebrequesttexture": "1.0.0",
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+    "com.unity.modules.unitywebrequestwww": "1.0.0",
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+    "com.unity.modules.vehicles": "1.0.0",
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+    "com.unity.modules.video": "1.0.0",
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+    "com.unity.modules.vr": "1.0.0",
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+    "com.unity.modules.wind": "1.0.0",
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+    "com.unity.modules.xr": "1.0.0"
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+  }
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+}

+ 337
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FreeCam/Packages/packages-lock.json ファイルの表示

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+{
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+  "dependencies": {
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+    "com.unity.collab-proxy": {
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+      "source": "registry",
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+      "dependencies": {},
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+      "url": "https://packages.unity.com"
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+    },
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+    "com.unity.ext.nunit": {
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+      "version": "1.0.0",
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+      "depth": 1,
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+      "source": "registry",
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+      "dependencies": {},
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+      "url": "https://packages.unity.com"
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+    },
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+    "com.unity.ide.rider": {
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+      "version": "1.2.1",
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+      "depth": 0,
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+      "source": "registry",
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+      "dependencies": {
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+        "com.unity.test-framework": "1.1.1"
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+      },
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+      "url": "https://packages.unity.com"
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+    },
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+    "com.unity.ide.visualstudio": {
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+      "dependencies": {},
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+      "url": "https://packages.unity.com"
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+    "com.unity.inputsystem": {
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+      "depth": 0,
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+      "source": "registry",
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+      "dependencies": {},
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+      "url": "https://packages.unity.com"
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+    "com.unity.test-framework": {
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+      "dependencies": {
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+        "com.unity.modules.jsonserialize": "1.0.0"
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+      },
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+      "url": "https://packages.unity.com"
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+    "com.unity.textmeshpro": {
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+      "version": "3.0.1",
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+      "source": "registry",
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+      "dependencies": {
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+}

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FreeCam/ProjectSettings/AudioManager.asset ファイルの表示

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+  m_VirtualizeEffects: 1
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+  m_RequestedDSPBufferSize: 1024

+ 6
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FreeCam/ProjectSettings/ClusterInputManager.asset ファイルの表示

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+ 34
- 0
FreeCam/ProjectSettings/DynamicsManager.asset ファイルの表示

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