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Merge branch 'feat/keep_complete_tubes'

master
Figg 9 miesięcy temu
rodzic
commit
5078fa2c6d
6 zmienionych plików z 96 dodań i 28 usunięć
  1. 29
    9
      css/style.css
  2. 15
    12
      index.html
  3. 20
    4
      js/controller.js
  4. 1
    0
      js/drawer.js
  5. 11
    3
      js/game.js
  6. 20
    0
      js/ui.js

+ 29
- 9
css/style.css Wyświetl plik

@@ -3,19 +3,39 @@ body {
3 3
 	margin: 0;
4 4
 }
5 5
 
6
-menu {
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-	padding: 0;
8
-	margin: 5px;
6
+.menuitem label::after {
7
+	content: " :";
9 8
 }
10 9
 
11
-menuitem {
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-	margin-right: 10px;
10
+.menuitem input {
11
+	max-width: 50px;
13 12
 }
14 13
 
15
-menuitem label::after {
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-	content: " :";
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+.row {
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+	display: flex;
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+	flex-direction: row;
17 17
 }
18 18
 
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-menuitem input {
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-	max-width: 50px;
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+.w-max {
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+	width: max-content;
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+}
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+
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+.justify-evenly {
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+	justify-content: space-evenly;
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+}
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+
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+.justify-center {
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+	justify-content: center;
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+}
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+
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+.border {
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+	border: 1px solid black;
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+}
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+
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+.p-2 {
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+	padding: 0.5rem;
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+}
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+
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+.m-2 {
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+	margin: 0.5rem;
21 41
 }

+ 15
- 12
index.html Wyświetl plik

@@ -4,10 +4,11 @@
4 4
 <head>
5 5
 	<meta charset="utf-8">
6 6
 	<meta name="viewport" content="width=device-width, initial-scale=1.0">
7
-	<title>Le jeu des tubes là</title>
7
+	<title>🌟 Les jeu des bouteilles là glou glou 🌟</title>
8 8
 	<link href="./css/style.css" rel="stylesheet">
9 9
 	<script src="./js/lib/p5.min.js"></script>
10 10
 	<script src="./js/model/tube.js"></script>
11
+	<script src="./js/ui.js"></script>
11 12
 	<script src="./js/model/game.js"></script>
12 13
 	<script src="./js/drawer.js"></script>
13 14
 	<script src="./js/controller.js"></script>
@@ -15,26 +16,28 @@
15 16
 </head>
16 17
 
17 18
 <body>
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-	<menu>
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-		<menuitem>
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+	<div class="row w-full justify-evenly border p-2 m-2">
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+		<span class="menuitem">
20 21
 			<label>Tubes Number</label>
21 22
 			<input type="number" size="5" id="tbNumber" value="10">
22
-		</menuitem>
23
-		<menuitem>
23
+		</span>
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+		<span class="menuitem">
24 25
 			<label>Tubes Levels</label>
25 26
 			<input type="number" size="5" id="tbLevel" value="6">
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-		</menuitem>
27
-		<menuitem>
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+		</span>
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+		<span class="menuitem">
28 29
 			<label>Padding</label>
29 30
 			<input type="number" size="5" id="padding" value="10">
30
-		</menuitem>
31
-		<menuitem>
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+		</span>
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+		<span class="menuitem">
32 33
 			<label>Tube Scale</label>
33 34
 			<input type="number" size="5" id="scale" value="50">
34
-		</menuitem>
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+		</span>
35 36
 		<button type="button" onclick="controller.initializeGame()">New game</button>
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-	</menu>
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-	<main oncontextmenu="return false;">
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+	</div>
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+	<div class="row justify-center">
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+		<main oncontextmenu="return false;">
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+	</div>
38 41
 	</main>
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 </body>
40 43
 

+ 20
- 4
js/controller.js Wyświetl plik

@@ -16,6 +16,10 @@ class Controller
16 16
 		this.drawer = new Drawer(params.PADDING, params.SCALE);
17 17
 		
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 		this.drawer.computeGameParams(params.TUBESNUMBERS, params.TUBESLEVELS);
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+		this.width = 800
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+		this.height = 600
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+		this.ui = new UI(this.width, this.height);
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+		this.lastTime = 0;
19 23
 		
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 		this.initializeColorTubes(params.TUBESLEVELS - 1);
21 25
 		
@@ -123,10 +127,22 @@ class Controller
123 127
 	
124 128
 	runLoop()
125 129
 	{
126
-		if (!this.needUpdate) return;
130
+		const timeDelta = millis() - lastTime;
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+		// peut-être pas nécessaire de limiter le framerate
132
+		if (timeDelta < 50)
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+			return;
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+		this.lastTime = millis();
127 135
 		
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-		this.drawer.draw(this.game);
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-		
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-		this.needUpdate = false;
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+		const steps = [
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+			(this.needUpdate || this.game.isCompleted) && drawGame,
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+			this.game.isCompleted && drawUI
139
+		]
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+
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+		steps.forEach(step => step && step());
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+	}
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+
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+	function drawUI()
145
+	{
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+		this.ui.drawWinView();
131 147
 	}
132 148
 }

+ 1
- 0
js/drawer.js Wyświetl plik

@@ -74,4 +74,5 @@ class Drawer
74 74
 			&& x < this.#canvas.width - this.padding
75 75
 			&& y < this.#canvas.height - this.padding;
76 76
 	}
77
+
77 78
 }

+ 11
- 3
js/game.js Wyświetl plik

@@ -4,9 +4,10 @@ class Game {
4 4
 	
5 5
 	constructor(nbTubes, tubeLevel)
6 6
 	{
7
-		this.#tubes = [];
8
-		this.#selectedTube = null;
9
-		
7
+		this.tubes = [];
8
+		this.selectedTube = null;
9
+		this.isCompleted = false;
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+
10 11
 		for (let i = 0; i < nbTubes; i++)
11 12
 		{
12 13
 			this.#tubes.push(new Tube(tubeLevel));
@@ -64,4 +65,11 @@ class Game {
64 65
 	{
65 66
 		return index >= 0 && index < this.#tubes.length;
66 67
 	}
68
+
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+	isComplete()
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+	{
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+		return this.#tubes.every(
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+			tube => tube.isComplete() || tube.isEmpty()
73
+		);
74
+	}
67 75
 }

+ 20
- 0
js/ui.js Wyświetl plik

@@ -0,0 +1,20 @@
1
+class UI {
2
+
3
+    constructor(width, height){
4
+        this.width = width;
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+        this.height = height;
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+    }
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+
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+    drawWinView(){
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+        fill('red');
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+		textSize(50);
11
+		let textX = lerp(this.width / 2 - 175, 20 * sin(frameCount/10), 0.2);
12
+		let textY = lerp(this.height / 2, 20 * cos(frameCount/10), 0.2);
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+		let message = "👑 You Win! 👑"  
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+		text(message, textX, textY);
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+		textX ++;
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+		textY ++;
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+		fill('yellow');
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+		text(message, textX, textY);
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+    }
20
+}

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