C'est le jeu des tubes de couleur dans les pubs la
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drawer.js 2.0KB

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  1. class Drawer
  2. {
  3. #canvas;
  4. constructor(_padding, _scale)
  5. {
  6. this.padding = _padding;
  7. this.scale = _scale;
  8. this.#canvas = createCanvas(0, 0);
  9. }
  10. computeGameParams(_tubesNumbers, _tubeLevels)
  11. {
  12. let canvasWidth = _tubesNumbers * (this.scale + this.padding) + this.padding;
  13. let canvasHeight = 2 * this.padding + (_tubeLevels+1) * this.scale;
  14. resizeCanvas(canvasWidth, canvasHeight);
  15. }
  16. draw(game)
  17. {
  18. clear();
  19. this.drawTubes(this.padding, this.padding+this.scale, game);
  20. }
  21. drawTubes(x, y, game)
  22. {
  23. let tubeX = x;
  24. let tubeY = y;
  25. let selectionOffset = 0;
  26. for (let i = 0; i < game.tubesNumber(); i++)
  27. {
  28. let tube = game.tubeAt(i);
  29. selectionOffset = (tube == game.selectedTube() ? this.scale : 0);
  30. this.drawTube(tubeX, tubeY - selectionOffset, tube);
  31. tubeX += this.padding + this.scale;
  32. }
  33. }
  34. drawTube(x, y, tube)
  35. {
  36. let tubeLevels = tube.height();
  37. y += (tubeLevels-1) * this.scale;
  38. strokeWeight(2);
  39. for(let i = 0; i < tubeLevels; i++)
  40. {
  41. let layerY = y - i * this.scale;
  42. let color = tube.getColorAtLevel(i);
  43. color == null ? noFill() : fill(color);
  44. if (i > 0)
  45. {
  46. noStroke();
  47. rect(x, layerY, this.scale);
  48. stroke('black');
  49. line(x, layerY, x, layerY + this.scale);
  50. line(x + this.scale, layerY, x + this.scale, layerY + this.scale);
  51. }
  52. else
  53. {
  54. noStroke();
  55. rect(x, layerY, this.scale, this.scale/2);
  56. stroke('black');
  57. line(x, layerY, x, layerY + this.scale/2);
  58. line(x + this.scale, layerY, x + this.scale, layerY + this.scale/2);
  59. arc(x + this.scale/2, layerY + this.scale/2, this.scale, this.scale, 0, PI);
  60. }
  61. }
  62. }
  63. getTubeIdAt(x, y)
  64. {
  65. if (!this.isInboundsCanvas(x,y)) return -1;
  66. let idWithPadding = (x - this.padding) / (this.scale + this.padding);
  67. return idWithPadding % 1 > 1 - (this.padding / (this.scale + this.padding)) ? -1 : int(idWithPadding);
  68. }
  69. isInboundsCanvas(x, y)
  70. {
  71. return x >= this.padding
  72. && y >= this.padding
  73. && x < this.#canvas.width - this.padding
  74. && y < this.#canvas.height - this.padding;
  75. }
  76. }