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- class Game {
- #colorsBank = ['black','silver','gray','maroon','red','purple','fuchsia','green','lime','olive','yellow','navy','blue','teal','aqua'];
-
- constructor(nbTubes, tubeLevel)
- {
- this.tubes = [];
- this.selectedTube = null;
-
- for (let i = 0; i < nbTubes; i++)
- {
- this.tubes.push(new Tube(tubeLevel));
- }
-
- this.initializeColorTubes(tubeLevel);
- }
-
- /* The goal is to have each tube filled with its own color. Thus, there
- is (tubes minus one) different colors divided in (tubeLevel) layers
- mixed in the tubes.
- One tube is empty to allow movement.
- */
- initializeColorTubes(tubeLevel)
- {
- let nbColors = this.tubes.length - 1;
- let allColors = [];
-
- for (let coloridx = 0; coloridx < nbColors; coloridx++)
- {
- for (let times = 0; times < tubeLevel; times++)
- {
- allColors.push(this.#colorsBank[coloridx]);
- }
- }
-
- for (let i = allColors.length - 1; i > 0; i--) {
- let j = Math.floor(Math.random() * (i + 1));
- let temp = allColors[i];
- allColors[i] = allColors[j];
- allColors[j] = temp;
- }
-
- for (let index = 0; index < allColors.length; index++)
- {
- this.tubes[Math.floor(index/tubeLevel)].addColor(allColors[index]);
- }
- }
-
- selectTube(tubeId)
- {
- let newSelectedTube = this.tubes[tubeId];
-
- if (this.selectedTube == null && newSelectedTube.isEmpty()) return;
-
- if(this.selectedTube == null && !newSelectedTube.isEmpty())
- {
- this.selectedTube = newSelectedTube;
- }
- else if (this.selectedTube == newSelectedTube)
- {
- this.selectedTube = null;
- }
- else if (newSelectedTube.isEmpty() || this.selectedTube.peekTopColor() == newSelectedTube.peekTopColor())
- {
- this.pourColorInto(this.selectedTube, newSelectedTube);
- }
- }
-
- pourColorInto(sourceTube, targetTube)
- {
- if (sourceTube.isEmpty()) return;
-
- let pouringColor = sourceTube.peekTopColor();
-
- while (sourceTube.peekTopColor() == pouringColor && !targetTube.isFull())
- {
- targetTube.addColor(sourceTube.removeColorLayer());
- }
- }
-
-
- }
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