using System.Collections; using System.Collections.Generic; using System.Net; using UnityEngine; using UnityEngine.UI; public class UIManager : MonoBehaviour { public static UIManager instance; public GameObject startMenu; public InputField usernameField; public InputField ipField; private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Debug.Log("Instance already exists. Destroying object !"); Destroy(this); } } public void ConnectToServer() { startMenu.SetActive(false); usernameField.interactable = false; ipField.interactable = false; Client.instance.ip = ipField.text; Client.instance.ConnectToServer(); } }