Test de communication de paquets entre un client et un serveur
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SampleSceneSettings.lighting 1.7KB

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  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
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  4. LightingSettings:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_Name: SampleSceneSettings
  10. serializedVersion: 2
  11. m_GIWorkflowMode: 1
  12. m_EnableBakedLightmaps: 1
  13. m_EnableRealtimeLightmaps: 0
  14. m_RealtimeEnvironmentLighting: 1
  15. m_BounceScale: 1
  16. m_AlbedoBoost: 1
  17. m_IndirectOutputScale: 1
  18. m_UsingShadowmask: 1
  19. m_BakeBackend: 1
  20. m_LightmapMaxSize: 1024
  21. m_BakeResolution: 40
  22. m_Padding: 2
  23. m_TextureCompression: 1
  24. m_AO: 0
  25. m_AOMaxDistance: 1
  26. m_CompAOExponent: 1
  27. m_CompAOExponentDirect: 0
  28. m_ExtractAO: 0
  29. m_MixedBakeMode: 2
  30. m_LightmapsBakeMode: 1
  31. m_FilterMode: 1
  32. m_LightmapParameters: {fileID: 0}
  33. m_ExportTrainingData: 0
  34. m_TrainingDataDestination: TrainingData
  35. m_RealtimeResolution: 2
  36. m_ForceWhiteAlbedo: 0
  37. m_ForceUpdates: 0
  38. m_FinalGather: 0
  39. m_FinalGatherRayCount: 256
  40. m_FinalGatherFiltering: 1
  41. m_PVRCulling: 1
  42. m_PVRSampling: 1
  43. m_PVRDirectSampleCount: 32
  44. m_PVRSampleCount: 500
  45. m_PVREnvironmentSampleCount: 500
  46. m_PVREnvironmentReferencePointCount: 2048
  47. m_LightProbeSampleCountMultiplier: 4
  48. m_PVRBounces: 2
  49. m_PVRRussianRouletteStartBounce: 2
  50. m_PVREnvironmentMIS: 0
  51. m_PVRFilteringMode: 2
  52. m_PVRDenoiserTypeDirect: 0
  53. m_PVRDenoiserTypeIndirect: 0
  54. m_PVRDenoiserTypeAO: 0
  55. m_PVRFilterTypeDirect: 0
  56. m_PVRFilterTypeIndirect: 0
  57. m_PVRFilterTypeAO: 0
  58. m_PVRFilteringGaussRadiusDirect: 1
  59. m_PVRFilteringGaussRadiusIndirect: 5
  60. m_PVRFilteringGaussRadiusAO: 2
  61. m_PVRFilteringAtrousPositionSigmaDirect: 0.5
  62. m_PVRFilteringAtrousPositionSigmaIndirect: 2
  63. m_PVRFilteringAtrousPositionSigmaAO: 1