Test de communication de paquets entre un client et un serveur
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class Constants
  5. {
  6. public const int TICKS_PER_SEC = 30;
  7. public const int MS_PER_TICKS = 1000 / TICKS_PER_SEC;
  8. }