Test de communication de paquets entre un client et un serveur
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Runtime.InteropServices.ComTypes;
  4. using UnityEngine;
  5. public class GameManager : MonoBehaviour
  6. {
  7. public static GameManager instance;
  8. public static Dictionary<int, PlayerManager> players = new Dictionary<int, PlayerManager>();
  9. public GameObject localPlayerPrefab;
  10. public GameObject playerPrefab;
  11. private void Awake()
  12. {
  13. if (instance == null)
  14. {
  15. instance = this;
  16. }
  17. else if (instance != this)
  18. {
  19. Debug.Log("Instance already exists. Destroying object !");
  20. Destroy(this);
  21. }
  22. }
  23. public void SpawnPlayer(int _id, string _username, Vector3 _position, Quaternion _rotation)
  24. {
  25. GameObject _player;
  26. if(_id == Client.instance.myId)
  27. {
  28. _player = Instantiate(localPlayerPrefab, _position, _rotation);
  29. } else
  30. {
  31. _player = Instantiate(playerPrefab, _position, _rotation);
  32. }
  33. _player.GetComponent<PlayerManager>().Initialize(_id, _username);
  34. players.Add(_id, _player.GetComponent<PlayerManager>());
  35. }
  36. }