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@@ -8,7 +8,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: New Material
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- m_Shader: {fileID: 4800000, guid: 167cdc0b24acc2f449b7fb1756fbc873, type: 3}
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+ m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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@@ -40,7 +40,7 @@ Material:
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m_Scale: {x: 0.85, y: 0.85}
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m_Offset: {x: 0.075, y: 0.075}
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- _MainTex:
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- m_Texture: {fileID: 10305, guid: 0000000000000000f000000000000000, type: 0}
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+ m_Texture: {fileID: 10906, guid: 0000000000000000f000000000000000, type: 0}
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m_Scale: {x: 0.85, y: 0.85}
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m_Offset: {x: 0.075, y: 0.075}
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- _MetallicGlossMap:
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@@ -67,18 +67,12 @@ Material:
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- - _RimPower: 0.91
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- - _Threshold: 0.01
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 0.42955682, g: 0.4301132, b: 0.46226418, a: 1}
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- - _EdgeColor: {r: 1, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- - _InnerColor: {r: 0, g: 0, b: 0, a: 1}
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- - _MainTex: {r: 0.5, g: 0.5, b: 1, a: 1}
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- - _RimColor: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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