using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class BlockSpawner : MonoBehaviour { [SerializeField] private GameObject _blockToPlace; public GameObject BlockToPlace { get { return _blockToPlace; } set { DisablePreviewMode(); _blockToPlace = value; } } public float spawnDistance = 3f; private GameObject _blockInstance; private bool _isPreview = false; public void Update() { if (_blockInstance == null) return; _blockInstance.transform.position = transform.position + transform.forward * spawnDistance; _blockInstance.transform.rotation = transform.rotation; } public void OnPlaceBlock() { if (!_isPreview) return; _blockInstance = null; DisablePreviewMode(); } public void OnTogglePreviewMode(InputValue value) { float valueAsFloat = value.Get(); if (valueAsFloat == 1f) EnablePreviewMode(); else DisablePreviewMode(); } private void EnablePreviewMode() { if (_blockToPlace == null) return; Vector3 pos = transform.position + transform.forward * spawnDistance; Quaternion rot = transform.rotation; _blockInstance = Instantiate(_blockToPlace, pos, rot); _isPreview = true; } private void DisablePreviewMode() { Destroy(_blockInstance); Debug.Log("disabled"); _isPreview = false; } }